The account manager was a good update, since another game, which are more or less like Tw already have it since long ago.
The building templates are good, however I would like to delete every construction that is currently ongoing. I made changes in the templates, but I didn't save them every time. So I'm now upgrading workshop to level 5, market to 15 and building statues in every offensive village, that is only from the offensive template. The defensive ones are no issue since I wont attack or produce nobles with them .
Other than that, when removing or adding templates for villages in a group, it's the same boring movements. Wouldn't it be easier to apply a single template to one group and then just click on "Use template"?
And when you mint, add a possible function that don't display all the villages. The case is often that we got front groups, which we don't want to mint from. If we select the amount of coins, 40 by default and then can just click on mint. Then it would save a lot of time for ingame interaction, instead of constant management. I'm sure that it puts a smaller load on the server when people constantly mint, however if they never have to display the list, then it'll surely save a lot. None would mind a game where you can quickly go from one view to another. Not to mention that some players are on slow connection and horrible computers. I noticed a difference from 30/30 compared to 12/2 or 4
And please remove the pop-up saying "You minted X coins", I'll never be counting the coins in any case. I only check how many nobles I can educate in the end.
People have quit over the issues of micro-management for a very long time, so it's good that something is happening. I noticed that some people were resisting changes, unfortunately we all aren't kids who wants to spend their life on a single game and most can't. Micro-management is without doubt the largest reason for why people quit, hardly noticeable when you're small or inactive. However when you grow large, got thousands of incomings for weeks/months which happen, massively cated or managing a tribe, then you would want less micro-management. Well good operation where you cat entire players can make them delete after a few weeks, it's fun until it happens to your own members.
The Warning and recommendation window isn't updating, or is just slow.
It would be great if you could hide the system templates for building upgrades or just attach one per group and press "use".
Attaching a troop template in the troops overview would save a lot of time, at this point it goes quicker with ordinary recruiting scripts.
The recruiting scripts I have, cause the "All villages" alternative after all the groups to be selected once I recruit troops. If I would stay in the same or move to the next group, then it would likely be better.
As the Account manager is now, I would only use it now and then and we'll all use our own recruiting scripts, unless better upgrades are made.
Another good idea is to improve the report overview which looks basic or just horrible.
If you're being attacked or attacking, say around a few thousands attacks landing on you and you want to attack at the same time which might be a number of 1000 nukes to be sent.
If we got a wider report window, which makes it easier to monitor attacks, detect new ones which are detected by being unmarked.
And for the offensive part. Sending 1000-2000 nukes+ can make it hard to keep track of all your targets, specially if you're going to noble. Having a certain view where specific villages are monitored for reports or attacks landing would help. They would be shown by entering coordinates. A function like adding to favourites would likely not work, I have added hundreds of villages by mistake and never use it.
It would be good if a tribe could share reports, sometime we clear and noble for each other and all the external tools for that part are horrible. Some forward reports, some don't, some mess up the order so that you got to check which the order likely were for perhaps a large amount of villages. Not to mention that some forward several of the same.
If a tribe could share reports, then players would more easily work together. It would demand less from players who're busy and would allow the more active ones to focus on the game instead of communication. A tribe sharing support could be either a basic function or something someone or some chose to pay premium for, the account manager wont be affordable for everyone. I'm lucky that I only buy 5000 premium points every one and half months now. You would have several functions to administrate it, either per tribe or player. When people fake then we wouldn't want to have 80 red reports per village, so you could either select and hide reports or remove reports as a duke or baron, if not per player where reports are hidden personally. Not to mention that you could be given a choice of not showing reports in the tribe where reports were red. Reports should be lined in order by date and not only days.
Having a basic report window for every report who share their reports from you would be a pain if it the amount of players haring grew. It would need an own tab called shared reports, it would be useful if you could select the players(possible limited to X amount of players) like in the account manager overview where you could drag around windows as you see fit. It might be hard on small cheap screens, but it's useful on a 40 Inc which is common as a computer screen for many today. I'm getting a 27 inch Benq for side issues or studies, or to just read reports which could land on many pages.
Same goes for sharing commands. Your own commands are most important, however on a village you should see from other players who share commands with you. You might be able to do some sort of tagging as "important attacks" and keep them in their own window mixed with your own.
Another idea would be to share incomings in a view, where two people close to each other can help quickly or have it as an early warning system. One player can support right away if the other one would be offline. Personally for me when I lead a tribe, the larger losses is made by inactivity or a player being away for a day. If you could see the total amount of attacks heading towards your tribe tribe, or get note of when a player receive over 100-200 attacks(could be a certain mark on the members list), then we could either contact the player in question quickly and receive updates about the situations. We could also contact them outside the game. Total number of attacks against a tribe is just an alternative, in that case we would have to mail every front player each time it rise. Since I lead a tribe, I would pay for the account manager permanently for that feature. There's no leader who likes getting a mail from a member who points out that a certain player collapsed the front due to inactivity, it can take days to notice as we all might already be busy.
There're scripts which sort villages by continents. If villages could be sorted by continents as when editing group, then it would surely help in some scenarios. Well it would help for us who sort out accounts, some owners just mess them up and when getting a new, then it isn't always motivating if they got to fix the groups. It would be good if we could have a mixed combined view with the groups overview in it. Some players mess up and put defensive and offensive villages in the same groups. If it's a few villages, it's no issue. But it's a nightmare with an account who have over 2000 villages and who placed all defensive and offensive villages in a group each, the continents groups are mixed. It's a current scenario which is not fun. These guys appear over and over again. This comes from experience of leading a tribe for years.
In the end, if you could pick all villages from one continent and put it in a group, it would help a lot.
Sharing commands would be useful which players who both have or, that one have an Account manager active.
Front-line players could surely find these useful.
In many cases we see players sending long range nukes, these players doesn't always noble and even if they do, someone needs to cover for them if they fail. Now I don't always trust everyone, so security would be an issue which reject the idea of a tribe sharing a command overview.
It'll be few who pay for the account manager, specially in the start or that use it permanently.
Players with the account manager could request a certain players commands, this would be useful for the one who plan to noble what another guy clears. It should be easy to turn of as well as in seeing a list of who you share commands with. It should be one-way. As if there's a spy around, we wouldn't want to leak unnecessary information, specially no if there's notes in the attacks name as noble, nuke or fake.
It shouldn't be to hard to develop anything of this, unless the staff lacks the knowledge or the database isn't built well enough.
People who don't like these suggestion, would of course not be disappointed. I'm sure that there can be a village/points limit in place for certain functions. These are the needs for large players. Many starts as young, when they grow old they get bored or have to quit due to the time it takes. I see this game as boring and it takes to much time, I do of course gather troops and make operations, well most in the tribe.
Not to mention, many of us when we get a job, strive to go further. Playing a game on work hours isn't prioritized, in that case we would quit right away which most do, well close to everyone.
All the suggestions doesn't relate to the Account manager, but I would never bother to make another post somewhere else. Either copy or move it. Feel free to delete it if the staff were offended, these are only the recommendation which I see as useful. There's several more updates which would aid tribe leaders, like notes on players as when you got issues with them. The rest of the ones with hidden prives or as a trusted member could see. The point would be as when someone needs to improve an account due to bad groups or builds, then everyone are aware of it and one guy might spend some time on the issue.
It could possible be useful if a duke would be able to see who got premium and not, I cover half of my tribe with premium. The one not having premium is likely inactive, that would be a nightmare to see on the front, it can be seen as an early warning.
As said, these are only those I see a need for. There's a lot more of possible upgrades, but in my and several other eyes, there's no use of possible enemies knowing improvements that one could get around.
The English is surely horrible, but it would take time to go through it.