First off, you quit because FLUX was nobling you out. Not due to "lack of time" You grew by eating barbs and 5 live villages (4 of which were 1 player that only grew to those 4 villages)
No need to lie here on the forums.
Dumber statement, is something you got to look for.
I a gifted my villages, one took a village from me. One who ran an old tribe in W5, which some of its members joined the one I were in later. When we were going to merge a tribe from two others, then I decided that it was time to quit. This player were IFeelYou, who got banned from W5. I told him that I were going to quit, and I helped him to send everything I had against one or two players. IFeelYou took one village and I likely gifted the other two. I had a guy in Ialone who I gifted some villages to as well. As I were empty, I stopped logging in.
I gifted my villages to a few players around which I had a good relation with, I'm not sure if I stayed to oversee any gifting. If I were not wrong, I had two exams the week after I discussed with IFeelYou, as one of the exams went bad, then it marked the end for W13.
I joined the world for fun, a tribe member started up on that world and made his tribe. I joined it, I was miles away from it and not dumb enough to make everyone around as enemies. I lost much of my motivation of W13 after that guy disappeared and when he did, then we lost an important front in W5 in a war he started, as he went grey.
W13 took too much of my time.
When we were to form the new tribe, then I decided to put my focus on W5.
Now I have a very hard time to understand how Flux outnobled me, by taking three of my villages.
Yes I grew on barbs at the start, since they were growing up quicker than several players, not to mention that the rest of my tribe were a few continents away. It would be dumb to mass attack everything around, when the tribes around had good players close-by.
So the might Flux Duck, wasn't that impressive after all.
Busamad
We do time to time find flaws in the enemies front-line. If we do find a flaw as in bad player or unstacked front, then it's a chance to break through.
Once you break through, then you'll expose areas without support and possible remove larger safe front against skilled players. As skilled players lose their safe front, it'll cost more support and less support to move around.
As you surround them, it'll be easier to overwhelm any skilled player. There're exceptions of course, where some players can be close to impossible to take out even as they lack support. Unless you have to hit that target, then should pick another.
But if you hit a skilled player, then it'll of course be hard to get through him and you'll likely have to go around on easier targets as he'll get all the support he needs. A possible solution is to make an in-deep operation, but it's always better to gain on fronts if it's possible. Even these mighty and active players might turn inactive, which means not active enough to deal with the incomings after some time.
In some situation you might get intel that a player will go on vacation and is looking for a sitter, if the one who reply sucks, then that's the next target.
The AM features will likely improve and we'll get more ideas. If tribalwars always stays as it's, then it'll die off with time. The issue is that it likely isn't an expensive crew doing the update, it sounds as kids around the age of 18.
And yes, this is another way that Innogames tries to get more money by. Every other attempt to raise premium prices ends up with a horrible statement and its members bashing them.
Time will tell if they have just wasted time or not on this update. If it doesn't improve, then who would even pay for it?
Not to mention that this will highly increase the use of Demolishing/building scripts.
If Typhon could post about what ideas innogames will work on, then it would be great. But it'll likely take half a week if not more, since they likely don't work at the weekends.