DeletedUser
Guest
Innogames re-defined "skill":
Skill:
- 2-3 members of 2-3 families send 30k fakes with scripts by mindlessly using shortcuts to do the job for you.
- Staying awake 24/7 to tag 30k fakes manually with some in game function that takes hours and doesn't accurately tag attack speeds.
Not Skill:
- Having a tribe database a list of attack ids and having the ability for a team to work together to keep an accurate database while also having the ability to evaluate said attack ids to properly determine attack speed through the uses math equations.
In sum:
Skill: clicking or typing a key 50,000 times all day long.(or even once depending on some currently available methods)
Not skill: Utilizing knowledge, abilities and an active tribe working together to organize, evaluate and utilize "data".
While I'm not opposed to removing attack id's as there are some current methods/scripts that make it ridiculously easy to identify attack speeds, the most fundamental issue with this is you removed something that BALANCED this game. Please implement a function to balance the awesome amazing SKILL of typing 1 hotkey to send 1000's of fakes in minutes time.
It's a pretty basic concept here: when altering A, make sure B doesn't become unbalanced.
I generally support/side with mods decisions but you guys dropped the ball on this one. Big time fail right here.
EDIT:
SUGGESTION:
Keep the attack id's masked, however, add an in-game tribe hidden database where members need to actively update this database. Offer the ability for the tribe to use an "alternative" in game mass tagger to tag estimated times based on the in-game database(hidden from view).
Keep the current in game mass tagging function to tag attacks that are actually witnessed at launching, but also offer the option to "estimate" the speed based on your tribes personal attack id log. The more a tribe works together to keep this it updated, the more accurate it is. Removes 3rd party software that could be malicious and also balances the "mass faking with ease" issue.
TW/INNO can not truly expect that every account is going to be monitored 24/7. Even with sitter options. Who wants to spend 4-8 months growing an account all to come into 5000+ attacks that cannot be identified because they had school, or work or sleep or needed to go out for a day.
Tagging 5000 attacks from an IPHONE log isn't feasible. Games are designed to be enjoyable, not miserable.
Skill:
- 2-3 members of 2-3 families send 30k fakes with scripts by mindlessly using shortcuts to do the job for you.
- Staying awake 24/7 to tag 30k fakes manually with some in game function that takes hours and doesn't accurately tag attack speeds.
Not Skill:
- Having a tribe database a list of attack ids and having the ability for a team to work together to keep an accurate database while also having the ability to evaluate said attack ids to properly determine attack speed through the uses math equations.
In sum:
Skill: clicking or typing a key 50,000 times all day long.(or even once depending on some currently available methods)
Not skill: Utilizing knowledge, abilities and an active tribe working together to organize, evaluate and utilize "data".
While I'm not opposed to removing attack id's as there are some current methods/scripts that make it ridiculously easy to identify attack speeds, the most fundamental issue with this is you removed something that BALANCED this game. Please implement a function to balance the awesome amazing SKILL of typing 1 hotkey to send 1000's of fakes in minutes time.
It's a pretty basic concept here: when altering A, make sure B doesn't become unbalanced.
I generally support/side with mods decisions but you guys dropped the ball on this one. Big time fail right here.
EDIT:
SUGGESTION:
Keep the attack id's masked, however, add an in-game tribe hidden database where members need to actively update this database. Offer the ability for the tribe to use an "alternative" in game mass tagger to tag estimated times based on the in-game database(hidden from view).
Keep the current in game mass tagging function to tag attacks that are actually witnessed at launching, but also offer the option to "estimate" the speed based on your tribes personal attack id log. The more a tribe works together to keep this it updated, the more accurate it is. Removes 3rd party software that could be malicious and also balances the "mass faking with ease" issue.
TW/INNO can not truly expect that every account is going to be monitored 24/7. Even with sitter options. Who wants to spend 4-8 months growing an account all to come into 5000+ attacks that cannot be identified because they had school, or work or sleep or needed to go out for a day.
Tagging 5000 attacks from an IPHONE log isn't feasible. Games are designed to be enjoyable, not miserable.
Last edited by a moderator: