Shinko to Kuma
Still Going Strong
- Reaction score
- 776
- Author
- Shinko to Kuma
- Contributors
- Sass
- Quickbar Entry
-
javascript:
var balanced=true;
var multiplier=1;
$.getScript("https://shinko-to-kuma.com/scripts/fakeScript.js");
- Public?
- Public
Approved as of 2019-07-25 13:07:37 ticket nr. t13294490
Hey all
since I see so many fake scripts being super user unfriendly, I decided to make my own with a little interface so there will be no longer any need to adjust code in the quickbar etc.
This script can be ran from any screen, and will send you to the rally point once you entered the data/used the already stored data from a previous faking session.
From now on, no need to get a new script or adjust inside the code every time for a new OP. Just input the coordinates in the window and you are good to go
Visually:
Script:
TO-DO list:
- calculations for FAKE LIMIT WORLDS. I already can track if it's a fake limit world but this makes things more complicated. I need to dynamically figure out what unit types would be the best to send out and how much of each to reach the fake limit population.
- Priority? For now it just always takes atleast a scout if the option is selected, and the first unittype that is available that the user wants to use
Hey all
since I see so many fake scripts being super user unfriendly, I decided to make my own with a little interface so there will be no longer any need to adjust code in the quickbar etc.
This script can be ran from any screen, and will send you to the rally point once you entered the data/used the already stored data from a previous faking session.
From now on, no need to get a new script or adjust inside the code every time for a new OP. Just input the coordinates in the window and you are good to go
Visually:
Script:
Code:
javascript:
var balanced=true;
var multiplier=1;
$.getScript("https://shinko-to-kuma.com/scripts/fakeScript.js");
TO-DO list:
- calculations for FAKE LIMIT WORLDS. I already can track if it's a fake limit world but this makes things more complicated. I need to dynamically figure out what unit types would be the best to send out and how much of each to reach the fake limit population.
- Priority? For now it just always takes atleast a scout if the option is selected, and the first unittype that is available that the user wants to use
- Changelog
- 18/4/2021
Last edited:
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