Do you even realize how much pp someone would need to spend (and how little resources you get from market in the start) to catch up with people who have "unlimited" resources from hundreds of resource packs they've collected from events and daily logins?
Sorry if I sound a bit rude, but you seem very naive. PP players don't gain their advantage solely from buying resources. They mainly get it from other pp features like reduced construction costs and reduced build times. Time is their biggest advantage, or should I say, they're not restricted it.
Now let;s break down this question of yours:
"Do you even realize how much pp someone would need to spend..." - It's not a matter of how much they
would spend but how much they
do spend. When the next world starts, join it from the beginning and check the top player rankings daily. Then you'll get some idea of how much money is spent.
"...(and how little resources you get from market in the start)..." - You'd be surprised at how many resources flow through the exchange in the beginning. It only seems like a little bit because it is snatched up the second it is put on the market. When you break it down, it's basically the same as micro farming barbs. When you micro farm, it's not about getting the big haul from one barb but getting small hauls from lots of barbs. It's the same with the exchange, it's not about getting the big trade from one deal but getting small trades from lots of deals. And with the reduced construction cost feature, PP players don't need as much resources as everyone else.
"...to catch up with people who have "unlimited" resources from hundreds of resource packs..." - How long does it take you to right click your mouse 8-9 times? That's how much time is needed for a pp player to fully construct a building level that would normally take 24 hours. Unless I'm missing something, there is no inventory item that can do that for you. The closest one is the Inheritance buff, but that only saves you a few hours. So while people may have lots of resource packages, they are still restricted by time.
"...they've collected from events and daily logins?" - This is not a special skill that you need to learn from some reclusive monk deep in the Himalayan mountains. Anyone and everyone can do it. It's probably the only neutral thing about this game, except for some of the events. PP players can also get an unfair advantage in them too.
TW should leave the casual worlds to the casual players. Players who don't spend every waking hour on the game, but still want to gain some sort of achievement out of it. If they were really concerned about new players, they should set up designated worlds for them. Something like Classic or High Performance and call it Training World or whatever.