Approved script Mass Command Timer

misteralb

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109

ULTRAFUSE

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119
Hi,

Thanks for the script, however would it be possible to leave coordinates underneath each other?
E.g.:
1
2
3
4

Instead of:
1 2 3 4
 

misteralb

Non-stop Poster
Reaction score
109
Hi,

Thanks for the script, however would it be possible to leave coordinates underneath each other?
E.g.:
1
2
3
4

Instead of:
1 2 3 4

No it is not possible. Actually I am thinking on enforcing this format:
"xxx|xxx yyy|yyy"
even more and even automatically parse coords input whenever the user enters something like this:
"hello there xxx|xxx" to leave only xxx|xxx
 

.MAXIMUS.

Member
Reaction score
7
What have you change on it? , it doesn't even calculate a speed 1 world anymore.

Times are all messed up.

I would like to add that it was the perfect script before and you did a great job.
 
Last edited:

misteralb

Non-stop Poster
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109
Things that I have updated/improved are:
- https://prnt.sc/vts9e1 so highlight of the opened/sent command
- improved way how script handles destination coords

nothing was changed regarding logic of timing.

So I don't see how that could have changed.

Actually I just did also a test and have been using the script even after the updates and it has been worked correctly.

Only time the script did not work correctly was not the script's fault but because I was timing to send support and the player I was sending support too, had sigil of distress activated so his support travel times speed got affected. The script does not take into account those kind of buffs that affect support travel time speed.

Plan generated from the script:

Times calculated using attack planner built-in into TW Stats:

Here is how you can replicate what i have shown above:
Attacker player is RedAlert
landing time is 02/12/2020 15:00:00


so to me, seems to be working all fine.

Feel free to mail me using the forum built-in mail system with more details regarding the bug and/or feel free to join this Discord server, if you haven't already:
 
Last edited:

.MAXIMUS.

Member
Reaction score
7
Hmmm, maybe i had some sort of a bug yesterday.

It is working perfect now.

We really appreciate the work you put in to this, your scripts are of great value.
 

ULTRAFUSE

Non-stop Poster
Reaction score
119
Things that I have updated/improved are:
- https://prnt.sc/vts9e1 so highlight of the opened/sent command
- improved way how script handles destination coords

nothing was changed regarding logic of timing.

So I don't see how that could have changed.

Actually I just did also a test and have been using the script even after the updates and it has been worked correctly.

Only time the script did not work correctly was not the script's fault but because I was timing to send support and the player I was sending support too, had sigil of distress activated so his support travel times speed got affected. The script does not take into account those kind of buffs that affect support travel time speed.

Plan generated from the script:

Times calculated using attack planner built-in into TW Stats:

Here is how you can replicate what i have shown above:
Attacker player is RedAlert
landing time is 02/12/2020 15:00:00


so to me, seems to be working all fine.

Feel free to mail me using the forum built-in mail system with more details regarding the bug and/or feel free to join this Discord server, if you haven't already:
Would a function be added in the near future that only calculates to and from unique villages? aka no duplicate entries?
 

misteralb

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109
@ULTRAFUSE ,
The short answer to that is no.

The long answer is because it would change this scripts logic and scope a lot.

This scripts job/scope is to find combinations. No matter what you want to do, attack/support and no matter the unit used. This script finds possible combinations, always if there are.

What you need is an attack planner if you need that capability I think.

I have another script like that which assigns villages:

Both of these scripts are not perfect though. They both suffer from the same issue ... notepad is limited on both number of characters but mostly number of pairing brackets :(

Issue with command timer is also when you save commands on notebook and you send attack/support ... you then need to clear references ... as I said, it is not perfect but for the moment will not change this part of the script.