MichielK
Guest
Dear Euthanasia,
Let me start by saying that I'm posting this as an individual player, not as tribal diplomat or member of the C² council. As you know, our tribe allows everyone to speak freely and on their own accord, without the need for 'permission' or 'review'. In this post, I'm exercising that right, but I wanted to make it clear that the opinions expressed in this post are not necessarily C²'s opinions...merely my own. I also want to make it clear that my intent here is not to 'bash' or 'attack', but simply to point out an issue that bothers me and should bother you. I know some are fond of dismissing everything I say as propaganda, but if you read the full post with an open mind I think you'll find that I am both accurate and fair in my assessment. What you do with it is your own choice.
Those of you who have read my forum posts over the years know that I've always been a fan of Plight and their theme of Euthanasia. I always found it a highly intriguing and versatile concept, and admired the way it made its way into your politics, warfare and internal affairs. Because of this, it was clear from very early on that the presence of Plight added something to W16 beyond being 'just another big tribe'. The consistent use of this theme made your tribe stand out, gained you respect and enhanced your reputation. It's been a valuable asset to you in-game, as well as a factor that every member of Plight could be proud of. Even if you didn't end up being one of the two last tribes standing, being part of Plight would've meant something purely based on the shared history and culture.
Why would you throw that away?
In the past week, your tribe has invited three new players. The best of the lot once went 4 months without a conquer and takes small barbs most of the time. The next one spent 6 months without taking a village, and was in fact eaten once already. The third one has a mere 50K ODA, and has never taken a defended village. All three of them are well under 1 million points, making them some of the smaller and less active players left on this world.
This is not the first time either. Earlier this year you invited two other players that made me raise my eyebrows. At the time, I figured there must be a good reason for such unusual invitations; perhaps the accounts had a new owner, or were played by someone who showed renewed interest in the game, etc. However, one of these players still has only 145K ODA, and the other simply ate inactives until earlier this week and is now in the process of being eaten himself.
You are a tribe at war. This is the last war of W16, so there will be no ceasefires, NAPs, third parties jumping in, etc...you are fighting for survival. I highly doubt that these five players will help you achieve that goal. Instead, these invitations reek of mass-recruiting, a practice that you lambasted others for throughout the existance of your tribe, and for good reason. Inviting them shows that you are no longer merciless, and no longer in the business of euthanising those that are unworthy. Inviting them diminishes the achievement of those players, past and present, who joined Plight in a time when being invited to Plight actually meant something.
For those of you who think I'm saying this because I'm biased, don't worry...I won't ask you to take my word for it :icon_wink: Here are some quotes from people in your (former) leadership from around the time that you joined the war against C²:
Being part of Plight always meant something; it was a sign of honor, skill, ruthlessness and dedication. Invitations like this reduce what it means to be part of Plight for everyone in the tribe to basically being alive and not in C² at the same time. Doesn't have the same ring to it, does it? Losing the final war of the world won't cost you a bit of honor, but losing your tribal identity is a whole different story. Wouldn't you rather look back on this world later and know that you were a unique tribe, not only for what you did but also for how you did it? Don't you owe that to the people who built your tribe and made it into what it is today?
And yes, this bothers me. Enemy or ally, win or lose, what we do here should be something we can eventually look back on fondly. I'm proud to be part of the world that hosted the brilliance of CND, Plight's philosophy of euthanasia, C²'s carnage, baumir's solo run, Axl's skill, Lamarth's southern demolition derby, etc. Succeeding and surviving in a world like that is an achievement for all of us to be proud of, and I refuse to stand idly by while another major tribe gives up their ideals and identity in an effort to prolong the inevitable.
And you know what? Neither should you. For those that remain unconvinced, I'll end this letter with one last quote a quote from one of your former leaders:
"That's what we needed war for... to flush out the unworthy. Euthanasia begins at home."
Best regards,
Michiel K
Let me start by saying that I'm posting this as an individual player, not as tribal diplomat or member of the C² council. As you know, our tribe allows everyone to speak freely and on their own accord, without the need for 'permission' or 'review'. In this post, I'm exercising that right, but I wanted to make it clear that the opinions expressed in this post are not necessarily C²'s opinions...merely my own. I also want to make it clear that my intent here is not to 'bash' or 'attack', but simply to point out an issue that bothers me and should bother you. I know some are fond of dismissing everything I say as propaganda, but if you read the full post with an open mind I think you'll find that I am both accurate and fair in my assessment. What you do with it is your own choice.
Those of you who have read my forum posts over the years know that I've always been a fan of Plight and their theme of Euthanasia. I always found it a highly intriguing and versatile concept, and admired the way it made its way into your politics, warfare and internal affairs. Because of this, it was clear from very early on that the presence of Plight added something to W16 beyond being 'just another big tribe'. The consistent use of this theme made your tribe stand out, gained you respect and enhanced your reputation. It's been a valuable asset to you in-game, as well as a factor that every member of Plight could be proud of. Even if you didn't end up being one of the two last tribes standing, being part of Plight would've meant something purely based on the shared history and culture.
Why would you throw that away?
In the past week, your tribe has invited three new players. The best of the lot once went 4 months without a conquer and takes small barbs most of the time. The next one spent 6 months without taking a village, and was in fact eaten once already. The third one has a mere 50K ODA, and has never taken a defended village. All three of them are well under 1 million points, making them some of the smaller and less active players left on this world.
This is not the first time either. Earlier this year you invited two other players that made me raise my eyebrows. At the time, I figured there must be a good reason for such unusual invitations; perhaps the accounts had a new owner, or were played by someone who showed renewed interest in the game, etc. However, one of these players still has only 145K ODA, and the other simply ate inactives until earlier this week and is now in the process of being eaten himself.
You are a tribe at war. This is the last war of W16, so there will be no ceasefires, NAPs, third parties jumping in, etc...you are fighting for survival. I highly doubt that these five players will help you achieve that goal. Instead, these invitations reek of mass-recruiting, a practice that you lambasted others for throughout the existance of your tribe, and for good reason. Inviting them shows that you are no longer merciless, and no longer in the business of euthanising those that are unworthy. Inviting them diminishes the achievement of those players, past and present, who joined Plight in a time when being invited to Plight actually meant something.
For those of you who think I'm saying this because I'm biased, don't worry...I won't ask you to take my word for it :icon_wink: Here are some quotes from people in your (former) leadership from around the time that you joined the war against C²:
- "It's not about opposition, remember? Euthanasia. Its about eliminating those who don't deserve to survive."
- "Those without the heart to play the game deserve to be Euthanized. No matter their tribe. This is not SimCity, and it is not a game where you come to 'play with yourself!'"
- "Euthanasia means ridding the world of the unworthy.... even if those unworthy end up being our own."
Being part of Plight always meant something; it was a sign of honor, skill, ruthlessness and dedication. Invitations like this reduce what it means to be part of Plight for everyone in the tribe to basically being alive and not in C² at the same time. Doesn't have the same ring to it, does it? Losing the final war of the world won't cost you a bit of honor, but losing your tribal identity is a whole different story. Wouldn't you rather look back on this world later and know that you were a unique tribe, not only for what you did but also for how you did it? Don't you owe that to the people who built your tribe and made it into what it is today?
And yes, this bothers me. Enemy or ally, win or lose, what we do here should be something we can eventually look back on fondly. I'm proud to be part of the world that hosted the brilliance of CND, Plight's philosophy of euthanasia, C²'s carnage, baumir's solo run, Axl's skill, Lamarth's southern demolition derby, etc. Succeeding and surviving in a world like that is an achievement for all of us to be proud of, and I refuse to stand idly by while another major tribe gives up their ideals and identity in an effort to prolong the inevitable.
And you know what? Neither should you. For those that remain unconvinced, I'll end this letter with one last quote a quote from one of your former leaders:
"That's what we needed war for... to flush out the unworthy. Euthanasia begins at home."
Best regards,
Michiel K