Offense vs Defense builds:
the arguments regarding offense building faster than defense predominantly revolves around such troops being built in ONE village.
A standard offense village usually takes about 9-10 days dependent on your preferences. A standard defense village 'can' be built in a faster time, but it is seriously weak. Those building this type of defense village would be building a spear/Heavy Cavalry combination and it has been proven time and again to be effective in the short term, but it does not hold up like stronger defensive builds when under constant attack over several months.
In this world, you need archers to create a rock solid defense and they take time to build. End of story.
As for building defense faster by spreading it across several villages (striping your support), this works well if you are clustered tightly, but most players are not clustered. I can easily build 100 spears in 100 villages, but the travel time to get that support to the frontline now becomes an important issue. It's all good to build 100 troops in 100 of my backline villages, but when it takes 70 hours for it to get to my frontline and I have nobles hitting me within 2 hours, what is the use of such support??
Don, your comment is correct in that support 'can' be built faster by using a striping method, but its all about relevance. If I cannot get that support to my frontline villages in time, its effectively useless to me.
Recruitment of our enemy:
I'll argue this one until the cows come home. We've been at war since the start of the world and we only recruited from our enemy ONCE we have cracked their tribe. I take serious offense to this being brought to the externals after I explained it at length in our shared forum. If you feel my post was inaccurate, then come back here and I'll make sure you are properly opped so you can see just how effectively Fork does war. Here is part of the post:
Fork has SEVEN times the ODA of DT. Do you know what that amount of ODA is like when you are on the receiving end of it?? Go ask the guys we recruited from Bunny. Now ask why they moved to Fork and not DT. Go ask the recent recruits from D N D.
Fork beat Bunny to a bloody pulp and inactivity kicked in. Fork did 95% of the damage, not DT. Admittedly, DT was keeping some of the Bunny players busy, but Fork beat the living shit out of Bunny (and Honor for that matter), not DT.
Now lets look at the war stats of each tribe:
Total - 12,505
Total - 2,140
That's SIX times the number of war caps and I haven't even included Fork2. Yeah, we mass recruited our way to #1.
So let's clear this one up. I assume you are talking about the players from D N D. I might get them to post their thoughts of what happened. Please note that clorebelle left our enemy's tribe on 18 January 2013:
This is hardly recruiting from our enemy considering there is a 3 month gap and we've been NAPped to D N D for nearly half of that time.
You seem to forget that we have been at war with Honor for nearly a year AND WE ARE WINNING THE WAR.
Honor are effectively dead and we have the right to recruit from them now. Go learn how wars are conducted and what happens when you win one please.
You could argue about the Beyond recruits early in the world, but we were not at war with Beyond at that stage, so this is a moot point. For the record, KK threw our peace offer back in our face and war was imminent, so we showed him that his players were not loyal to him. We strategically recruited some of his best tribemates before the war started. This is not mass recruitment, this is an effective pre-war strategy to show a possible new enemy that he did not have the support of his own players. We then declared on Beyond and effectively created a civil war within Beyond by having the new recruits open up on their ex-tribemates.
As for bashing Acid, I'd prefer for that to stop. He has stood by Fork through thick and thin and deserves to be respected for that.