It all depends how you see things, and what is hugging for you.
A world does change with the time, (I dont remember who posted this but its not from me)
The beginning of the world is where alot of players join because it is a new world...
A bit time after, its the one who liked it and the one who are still alive in the core that stay there
After this, it is not only activity that decides whos can survive, but also strategies... (it has been bought up with the example of the good diplomacy)
More and more the world advance, only the best leadership, and teamworking with acceptable or good players in teams will stay.
People do have a tendency to Respect the good players and etc... it is probably why most of the players you encounter here do share respect.
So, more the world advance, the players find and get to know to more players and respect alot of them... and it gives a world where you could be happy to play with alot of the top players because you do respect them.
So, by stating this, we can say that it is maybe more huggy than at the beginning of the world, but we could say simply: more the world gain age, more he gain some hugs from the players. So this statement is true for all worlds.
You must note that here I always talked about players because this tendency to regroup is more between players. Then tribes get allies and merge sometimes, but these moves arent necessary because the players like eachother but only a good move for all players. Being in the same tribe does help also to know more players.
In family tribes we see this phenomen even more by merging tribes. I havent alot of personal experience in family tribes but the goal of good family tribes are to form most likely a single tribe. Usually, the different branches can communicate well but it does worl well if everyone is in the same tribe.
All this being said, time has passed, and its not a matter of small bunch of players now, its more a matter of huge tribes.
A tribe is a team of players... but count only like a single voice. This does mean that players tought and tribes acting are not necessary the same. So all the explanation and the judging about how a world is huggy must take in consideration the major power already in place. Good we agree on now
the current top 5.
I extend it to the current top 10 maybe, I see them like 10 individual players trying to be the last one standing... When you are 10 millions, you do get some friends to help you stay alive, but it becomes more and more Free for all when theres less powers fighting eachother...
So, yes players are all a bit buddied up, leaders count as players... but tribes status is more formal and independent. We must agree that the players influence the tought and diplomacy of a tribe but the goal of good tribe is simply to get it to the top and care only if its good for them about other players.
With that post I simply want to show you that the tribes arent necessary buddied up, but allies for now. Maybe your right with your opinion but keep in mind that they cant stay buddied up.
The empire falls, but the peasants stay (not sure what is it in english, its a french quote) This means, the tribes can fall, change, merge, etc but the players will remains. Unfortunately, the fun of TRIBAL wars reside in the tribes and not in players opinion. If I was a tribe myself, I would say that it is less and less huggy because theres less and less tribes still alive, and they must at the end beat everyone to win
But you could consider that, in our current situation, because we are not fighting eachother yet, we are hugging...