Also forgot to say on my post, There should be 5-10 barbs to every player that joins, it will spread the world out massively, give the noobs a chance to get past one village and form proper tribes, as half the problem now is that the worlds are simply to small and the barbs disapear within a month, for example W116 has 28.753 and only 8k of them are barbs. I would also make a special type of barbarian village that builds bigger villages, but they produce there own troops (spear/sword), have 1/10 of every barb be one of these villages, make a third of the barbs bonus villages, Cap the PP whoring in events somehow or give people something else to spend premium on thats not destroying the balance of the game, If I spent £500-600 on 116 during the event I could of been rank 1 in 6 weeks easily enough while having a 1 month late start, its dumb, it should only be a boost, never the main way of playing,
The player base will never increase with the current state of the game, but I'm assuming tribalwars is making more money than ever with 1/20 of the players, so why would they care, this is obviously going to last forever right

i'm sure the graphs that monitor such things arn't saying it will come to end within the next five years

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What the game really needs is a much more indepth quest system that speeds up the start, but Most of my idea's go against the bottom line to some degree, when the gameplay starts going down hill for the dollar, its obviously going to be sustainable right......