I must be damn lucky! I was looking for a place to post some of my reasons for quitting (in the hope that TW might take action) and here I find a two year old topic to which the starter is still replying to along with .074 % (bogus stat -- LOL) of all TW players. I read most of the replies and most of the reasons stated that cause player boredom and withdrawing from the game. Those have been stated here already. But I am a special player and want my say...damnitall. LOL I started playing only in Aug 2011, am an old geezer (65), am recession proof so don't need to quit, left a million ++ account with two months of premium remaining and had learned my lessons well on about 12-15 worlds in tribes of all sizes with mostly successful ventures. I've played many internet games in many formats but liked TW better than most. (I want to establish some bona fides here just so 'someone' on the TW staff might listen. I played Starcraft for years and uploaded a map I created that became one of the most popular maps of all time. It was different. It required all opponents to think carefully and be careful every time they played the map in stead of just charging ahead with the normal build. I was an engineer by trade until retiring at 50 almost 16 years ago now. So maybe you, TW, should listen to some suggestions that I feel are good (like the ones posted here in the last two years) and perhaps a couple I have. Frankly after about a month of play I began to feel the game as too mundane....one builds this, then that, farms, dodges, joins a tribe, grows, aides and is aided, nobles a couple of 2-3000 point barbs, begins to grow more quickly, builds offensive and defensive vils, supports tribe mates and attacks tribe enemies, and so on. The only important and interesting matters on a day by day routine are the reports and the tribal forums. Oh, I'm being attacked by a strong player.......I'll move 2000 cats with the Pali and the Bonfire to my vil, send nukes of 20,000+ ax men from each of 2-3 (or more) of my vils against several of the attacker's vils and relax. If units are destroyed I have 400,000 of all resources in the warehouses and 30+ level merchants in 100-200-2000 vils (co-played a 27 million plus account) so don' worry, be hoppy. Get noble trains launched n turn out the lights, tha party's over.... It becomes just too darned routine. When you know that the world has existed for 2-? years already and that your tribe will likely win in a couple of more months? years? eons?.... Well you get the picture. I just lost interest. And I believe that a lot of other players do the same. Please do not discount all this as just negativism. I would like to return to playing one day after learning about all the great changes that have come about. Do away with premium! I'll pay you $5.00/mo to play if I like the game. Let everyone have the better organizing screens and tools and teach them to use them. Initially I found instructions greatly lacking. A new player needs to be told, "Read this first." Then they are taught to play and told of different methods that are 'sound'. Give them 2-3 free months and then ask for a commitment or demand one. Also, maybe consider a 'noobie's world; only those with no experience can play there. I'd also like to have more than 3 resources and some of them not in every location so that trading would become important along with economic alliances. If some (or all) of the resources could be placed randomly on the map and the gathering and transport require guarding or static defenses that would add some complexity. And if one vil (or a certain requisite number under one account) could spawn another vil after various requirements have been that would be something to look forward to. If patrols could be sent out that automatically interacted with certain situations and reported findings then the reports would be more important and numerous as one grew larger. Attacks should 'last' for more than a millisecond. An attack should last for several minutes and could be attacked anytime during that time period by anyone. This adds more interest to attacking. Allowing this would not let a big player smugly launch an attack after he scouted and simmed it so he knew would be a success. Someone else might jump his units..... It should be made easier for tribe members to launch multiple vil simultaneous attacks against an enemy vil. Now each member must calculate everything for himself and most are not good at this. That brings me to the last that I will post (I'm as tired as anyone reading this.) There should be a means of requiring every tribe member to be active in the tribal forums. The forums make a tribe strong and help it grow and expand. But too many players only want the point number of the tribe to protect them and don't bother participating in the forums, much less raids or support. Tribe leaders typically hate to cut players, so the game should just cast a player out of his tribe if he isn't participating. Yeah, I'm an o;d idiot and have harebrained ideas. BUT maybe a couple will help. Good luck TW, players and in RL. Goodbye.