Here's my take on the original spirit of this topic, as someone who was here from the beginning, left and came back a few times. I do hope the staff takes note.
Tribalwars is ultimately too big for it's own good. It's stiflingly competitive. It's overly time consuming and tedious. Truthfully, the game is only enjoyable in speed rounds. I'd rather spent a few days on something I would lose all my efforts on, rather than months only for it all to be lost in one foul swoop. No one likes months of work to be wiped out because other players are more organized and belong to the larger tribe. The game mechanic of allowing players to be robbed of months of work soo easily is very detrimental to users. You wouldn't like it if you were saving hard earned money in the bank every month for years only to find it was all stolen in one single day for nary a reason. Almost no game on the internet requires a person to invest soo much time into a game where you can lose all of that progress soo easily, because most game developers know that is not enjoyable in the long run and does not encourage people to want to continue playing. Tribalwars is a game where most players come and go -- even experienced ones.
There really are no handicaps given when larger players attack smaller players. And unless you join a world from the very start and don't miss a minute of building time, you're not going to get very far. even joining a world 1 day into it spells certain doom at some point in the future because you're fighting against the tide, everyone else will always have more of everything than you unless they mess up big time. When it comes down to it, tribalwars is a numbers and time based game....and if you don't have as much time in the game as someone else, even if you're both equally experienced, there's no way to match them or defend against them except early in the game.
I think worlds allow too many players in them. The game should allow a maximum of 500-1000 players per world. at just a thousand players, if there were only 100 players left near the end, they'd have 10 villages each on average. This would be a lot easier to manage than 100's of villages.
Most worlds are won by the same groups of people because they're already completely organized and work together from the start, leaving the loners in the dust. Most other tribes are just made up of loners that makeup tribes in order to not be easy targets, but since they aren't 24/7 dedicated, are doomed anyways. Sure, cooperation is good, but when you've got a tribe full of dedicated people who have no real world lives and never miss a beat, the game sucks for everyone else who doesn't have a dozen or more dedicated friends like that. This is why smaller faster worlds would be better for everyone.
The fact that people can cooperate soo extensively is kind of one of the downfalls of the game, individually. You might be a good player individually but unless you're in a tribe with equally good players, you're going to get over run by players with half the experience due to the sheer volume of players in a world. You end up with a small group of players ruining the game for everyone else. Then your own tribe can even back stab you at some point just to add villages to their own accounts. Many tribes only allow players in to cannibalize them later. This also gives them easy access to intel on you, making you a far easier target than other tribes. You literally can't trust anyone in the game unless you know them in the real world. So the mechanics of the game make it so that unless you have several or more trustworthy friends who join from the start of a world and are as dedicated to the time consuming process as you, you're not going to get that far. And for most people, they simply don't have that. The sad thing is that tribalwars is not a game where a single person can rise to the top and claim glory. It's not an 'anything can happen' kind of game, it's a cold calculated game based on time, math, and pre existing circumstances.
Just look at World 65 for example. Latest world, and the top tribe has 4x the amount of village points than the other top 5 tribes. even the top 10 tribes couldn't make a difference if they banded together in extreme cooperation to attack the top 1 tribe.
Then there's the fact that it's soo easy to cheat in this game. Trust me, the majority of 'winners' or powerhouse players in this game do cheat, whether it's illegal scripts or creating dozens of accounts so they can have friendly villages to build troops in or transfer resources. The staff doesn't really catch this behavior all that much, and it runs rampant. So here you have a person with 10x more resources and troops than you from the start when everyone else only has 1 village. They use the extra accounts to elevate one account. So when they're ready to noble, they just swoop in and take several villages and bam, they're automatically ahead of everyone else by a large margin with some decent point sized villages at their disposal on their main account. You can't win or even get far in a time based race when someone has a 10x or more lead ahead of you from the start, it's mathematically impossible.
The overall mechanics of tribalwars dooms it to failure.