Version 3.0

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DeletedUser

Guest
yes please? I joined this game in january so i don't know it hink
 

DeletedUser

Guest
w5 Settings.
Paladin without the weapons, no growing barbs nor bonus villages.
No direction pick, don't remember the tribal limit.
 

DeletedUser

Guest
I cant stand archers, i hope they bring back packages:icon_razz:
 

keee

Guest
Setting Value
Speed 1
Unit speed modifier 1
Moral activated Yes
Building destruction activated Yes
Command Cancel time (secs) 600
Trade Cancel time (secs) 300
Free premium points 500
Beginner protection (days) 4
Paladin Activated Yes
Archers Activated Yes
Gold Coin system Yes
Max noble distance 1500
Tribe member limit 150
Sleep mode active No

Like this innit?
 

DeletedUser

Guest
omg another coin world?

Bring back packets! I also think no growin bars is a mistake.
 

DeletedUser

Guest
LOL you can basically merge two top tribes into one in this world...look at the member limit.

Im not sure which world my premade will join but im not sure if this one is a good solution,its basically the same as w11 with double speed and having more room for players.
 

DeletedUser

Guest
LOL you can basically merge two top tribes into one in this world...look at the member limit.

Im not sure which world my premade will join but im not sure if this one is a good solution,its basically the same as w11 with double speed and having more room for players.

world 11 is a slow world, like speed 1 isn't it?
 

DeletedUser

Guest
Can version 3.0 please be explained?

version 3.0 = Fun times ahead!

Troops in transit aren't killed when a village is nobled.
Return times are not truncated to the second.
The village losses and kills are recorded.

There are no "growing greys."
There are no bonus villages.
Statues do not have weapon chambers.

All players can archive mails, but there is no "export" feature.
You cannot queue research in the smithy.
You cannot publicize reports.


Those are the main things I can think of. Or maybe I'm thinking of v2 :|
 
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DeletedUser

Guest
Is anybody else dreading the absense of growing barbs?

I think in the modern game we need them. Back when I started in world 2 we would think nothing of taking hundreds of tiny 100 point greys and building them up. However, these days we live in an ODA obsesed comunity. People no longer want to take these tiny villages, nor do they have the time to build them up. They would rather take a village which is already decently built.

Just look at the number of greys in some of these newer non growing worlds. What do you think?
 

DeletedUser

Guest
world 11 is a slow world, like speed 1 isn't it?

Yes but the other settings seem to be the same except tribe member limit

150 tribe member limit seems not like a world full of good tribes...
 

DeletedUser

Guest
I think you need to attack other players :p

I do, but I dont like to see a map full of greys. I like somebody else to take them and then noble em :icon_razz:

Too many greys makes it too spread out, therefore reduced fighting/conflicts
 

DeletedUser

Guest
a good tribe for this world would not have 150 members that just shows u need more members for safety

I'm keeping my tribe to 60-70
 
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