Troop Efficiency Tribal Rankings
Background
OD is the commonly used measure of how well or how much a tribe or player wars.... yet when we look at the ranking it is common to see dead tribes high on the list (Horde!, Fray, Rocket, Brew, TWS all in the top 20, all dead or dying). Is it really true to say that this is a proof of skill? After all, the point of the game isn't to kill troops, it's to gain villages. Some of players with the best OD have no villages.
I think any experienced player knows that it's better to leave a village stacked, and take the villages that are supporting it instead. Any good tribe understands that good coordinated timing in their attacks increases the number of nobles that get through, and decreased the number of stacks that are hit. Furthermore, finishing your wars quickly results in less of an expenditure of troops, since the enemy rebuilds them as you waste time. In other words, if you play well, you won't have to waste as many troops.
So shouldn't we consider, instead, how well the troops are used? I have ranked the tribes based on how many troops, on average they have to kill to gain a village, and how many troops they killed, for every one they lost. This ranking describes how well the troops are used to acquire hostile gains, and to defend against incoming nobles. This ranking describes to some extent the skill of the tribe. Or perhaps, they just pick easy fights... so rather, the difference in skill between them and their enemies.
Rankings - ODA per hostile village capped
The Tribe that walks over their enemies:
#1 -BH- - 34,392 ODA per cap
#2 -Nyx- - 38,215 ODA per cap
#3 Fray/Temp - 48,961 ODA per cap
#4 Chess - 49,463 ODA per cap
#5 Che! - 50,421 ODA per cap
#6 4ZL? - 50,665 ODA per cap
#7 INNOV - 52,992 ODA per cap
and the tribe that likes to nuke stacked villages.......
#8 area - 64,681 ODA per cap
Footnotes:
MUNTS - 31707 ODA per cap
Temp - 58651 ODA per cap
Fray - 47814 ODA per cap
Rankings - ODD per village lost
The Tribe who's soldiers just might be Spartans:
#1 4ZL? - 284,481 ODD per cap
#2 INNOV - 283243 ODD per cap
#3 -Nyx- - 249,500 ODD per cap
#4 Fray/Temp - 246,532 ODD per cap
#5 area - 245,208 ODD per cap
#6 Chess - 186,498 ODD per cap
#7 Che! - 138,632 ODD per cap
and the tribe who's troops just might be French......
#8 -BH- - 75,616 ODD per cap
Footnotes:
MUNTS - 330,500 ODD per cap
Temp - 567,619 ODD per cap
Fray - 236,858 ODD per cap
Fun Facts:
-Nyx- has had another war since, but still has less ODD than their defeated enemies, Rocket.
Methodology
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I used the percentage of hostile conquers, calculated in a previous post, and multiplied that by the total conquers from TW Stats to get the total hostile conquers.
The losses I was able to just pull off directly from TW Stats.
The ODA and ODD was taken from in game (NOT TW Stats). TW Stats just adds up the OD of the individual members, where the game OD is only from actions performed while in the tribe, and is not attached to players.
Then it was a simple matter of dividing the OD by the number of caps.
[/spoil]
Data for this post and prior post
[spoil]
i did this in excel, so it's a pain to transfer the numbers over... so I'm going to declare myself lazy and not.
If anybody truly cares though, they can ask and I'll post them.
[/spoil]