barbarian villages

  1. Ragestyles

    Dynamic Starting Points for Barbarian Villages

    Hello, after playing this game for many years very extensively and efficiently, one thing has always bothered me quite a bit whenever a new world started: Barbarian Villages always start at 26 points just like players do. Which means they have no pit levels built yet and have basically 5...
  2. Failed Vote Limit village nobling on Casual

    In casual worlds the bigger players simply dominate the world and the rim by even taking little villages of 26 points that are meant to be potential targets for the new players that started in that area. However those villages are either stacked by the millionaires or nobled out by them long...
  3. Failed Vote Casual - have beginner's protection for barbs

    I pity the poor fools that get conned into starting on existing casual worlds and then see the 26 point barb that was created for them as a potential target, simply vanish or get stacked by casual game millionnaires. They must be cursing themselves when they see the state of the casual world...
  4. One Last Shot...

    Failed Vote Limiting Barb Nobling

    This suggestion is an entirely new setting. It could be used on some worlds with an element or customization included. Here's the proposal: Barbarians upon spawning are assigned either an 'able to noble' or 'unable to noble' value. Villages with 'unable to noble' wouldn't allow any noble...
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