I remember back in the days there were two scripts which we used to take out and put in flags and what it does is when assigning flags, it doesnt replace the current choosen flags, and we can also remove specific flags from a group.
right now.. when assigning specific flags, i.e. recruitment...
Hey,
this script calculates the total production of your mines. It takes your bonus villages (wood, clay, iron & 30%), your set flags and a custom modifier into account.
Config:
// bonusProd needs to be changed to the factor desired. 20% Premium + 30% war efforts = 0.5
var bonusProd = 0.2,
//...
I think it's safe to say that one of the worst and less engaging aspects of the game is the current minting meta. Having to spend hours spamming a button and looking at a screen causes burnout and is simply unfun.
I suggest that we go back to mass minting, something that can take a way quicker...
Right now the only way to manage flags (simultaneously) with a multi-village account is via the research tab of the PA, and it isn't the ideal one.
Considering how flags can actually influence a villa build times and functionality, I would very much like to see a specialized or at least...
Another one,
It should be noted at least that the higher flag, the more it took to get to it (Takes tons of flags to upgrade to black flag for example).
My tweak is like a temporary trade measure, in addition to permeant trading. This tweak effectively trades a flag for a temporary time, after...
Guys it is a drag marrying the flags as we all know. Is there a way Inno could make it a little easier for us? I mean EVEN SNIPING AND SENDIGN OUT TIMED NUKE NOBLE TRAIN IS MUCH EASIER AND TAKES LESS EFFORT ANYMORE. Excuse my Caps didn't mean to shout. But it would be really helpful if you give...
When flag farming you develop carpal tunnel when you have to upgrade flags because I'm no pleb with thousands of grey flags.
Would be nice if there was a button that allowed you to mass upgrade a current flag group. Some ideas:
when you have a flag selected of any color to change it to that...
Right now the luck flag is totally useless and it's time for it to get a change, the way the luck flag works is is always tries to go as close to 0 luck as possible, instead of being able to go above. This is what I would change on it:
Luck flag offensive: Make luck flag able to increase +%...
If you have been playing for a while you most certainly have a lot of flags, it's nothing uncommon with people having 20k flags of a kind. Right now when upgrading you have to click the red arrow (1st red arrow) each time to upgrade ONE flag to the next level.
What I want to change is a bulk...
At the moment, flag boosters have a huge impact on the balance of the game.
Coplayed accounts with money and experience can gain noble counts disproportionate to their size and in a way that creates a big divide between the minority and majority.
So, there are two suggestions in mind...
I know that the " luck " system is quite supported given how it has it's own flags, but it would be better for the game if it was just taken out.
One can say that over the course of the world your luck will level out so it has little impact, but in the moments that matter, the break or make...
[Short intro]
The current flag mechanics are decent-ish, however the flag accumulation process is a bit dull.
I think there should be added % probabilities of getting higher level flags from the current processes.
[Suggestion]
Include higher level flag rewards for the current mechanics...
We all know it's there and no one uses it.
Suggestion is that it's either changed into something else (like Warehouse increase) or changed so it only affects luck on your side. I mean it's a flag for a reason and all the others have an upside only. This one is a double edged sword and never...
Description
Currently, in-game there are 8 levels of flags corresponding from grey to black, as it stands 3 flags from a given level can be assembled to create a single flag of the level above. This is perfectly ok however there is currently no way to disassemble a flag such that a single flag...
Why don't we have flags for increased construction speed? I understand we have boosters for that and are able to half the construction time with premium points but why not make flags for that? I mean we have useless flags like those for luck (IMO) so why not ad this instead?
As we all progress in this game, we amass numerous flags. Certain flags are far more useful and desired than others, leaving some almost redundant. I want to change that, which is why I am proposing a flag recycling system
Essentially this idea is already common in many games, you insert X...
Haul flag base value should be doubled to become competitive with other flags, so at grey flag level, it should be 4%, and at black flag level, it should be 20%. This would also open up another interesting use for flag boosters.
Right now I don't see much point of running even high level haul...