flags

  1. Teh Knight Owl

    Failed Vote Re: Built-in Mass Assign Flags

    I remember back in the days there were two scripts which we used to take out and put in flags and what it does is when assigning flags, it doesnt replace the current choosen flags, and we can also remove specific flags from a group. right now.. when assigning specific flags, i.e. recruitment...
  2. Misc Calculate total resource production

    Hey, this script calculates the total production of your mines. It takes your bonus villages (wood, clay, iron & 30%), your set flags and a custom modifier into account. Config: // bonusProd needs to be changed to the factor desired. 20% Premium + 30% war efforts = 0.5 var bonusProd = 0.2, //...
  3. TheRealNuno

    Duplicate Add new flags and replace

    add a flag to increase storage capability and another to decrease construction times, both make as much sense as the ones we already have. Consider.
  4. Duplicate Disable The Double Flag Item Coin Flags

    I think it's safe to say that one of the worst and less engaging aspects of the game is the current minting meta. Having to spend hours spamming a button and looking at a screen causes burnout and is simply unfun. I suggest that we go back to mass minting, something that can take a way quicker...
  5. goroj

    Failed Vote AM Flag Manager

    Right now the only way to manage flags (simultaneously) with a multi-village account is via the research tab of the PA, and it isn't the ideal one. Considering how flags can actually influence a villa build times and functionality, I would very much like to see a specialized or at least...
  6. bobertini

    Temporary flag trading

    Another one, It should be noted at least that the higher flag, the more it took to get to it (Takes tons of flags to upgrade to black flag for example). My tweak is like a temporary trade measure, in addition to permeant trading. This tweak effectively trades a flag for a temporary time, after...
  7. Almighty CorE

    Duplicate Flag Marriage

    Guys it is a drag marrying the flags as we all know. Is there a way Inno could make it a little easier for us? I mean EVEN SNIPING AND SENDIGN OUT TIMED NUKE NOBLE TRAIN IS MUCH EASIER AND TAKES LESS EFFORT ANYMORE. Excuse my Caps didn't mean to shout. But it would be really helpful if you give...
  8. Duplicate mass flag upgrade.

    When flag farming you develop carpal tunnel when you have to upgrade flags because I'm no pleb with thousands of grey flags. Would be nice if there was a button that allowed you to mass upgrade a current flag group. Some ideas: when you have a flag selected of any color to change it to that...
  9. Failed Vote World-wide flag trading

    In my experience trading flags on the tribe level is kinda dead, so why not make it a world-wide thing?
  10. Rejected by Developer Make luck flag great (again)

    Right now the luck flag is totally useless and it's time for it to get a change, the way the luck flag works is is always tries to go as close to 0 luck as possible, instead of being able to go above. This is what I would change on it: Luck flag offensive: Make luck flag able to increase +%...
  11. Bulk upgrade flags

    If you have been playing for a while you most certainly have a lot of flags, it's nothing uncommon with people having 20k flags of a kind. Right now when upgrading you have to click the red arrow (1st red arrow) each time to upgrade ONE flag to the next level. What I want to change is a bulk...
  12. One Last Shot...

    Failed Vote Flag Boosters

    At the moment, flag boosters have a huge impact on the balance of the game. Coplayed accounts with money and experience can gain noble counts disproportionate to their size and in a way that creates a big divide between the minority and majority. So, there are two suggestions in mind...
  13. Duplicate Remove Luck From the Game

    I know that the " luck " system is quite supported given how it has it's own flags, but it would be better for the game if it was just taken out. One can say that over the course of the world your luck will level out so it has little impact, but in the moments that matter, the break or make...
  14. Failed Vote Flags distribution improvement.

    [Short intro] The current flag mechanics are decent-ish, however the flag accumulation process is a bit dull. I think there should be added % probabilities of getting higher level flags from the current processes. [Suggestion] Include higher level flag rewards for the current mechanics...
  15. Duplicate Luck flag

    We all know it's there and no one uses it. Suggestion is that it's either changed into something else (like Warehouse increase) or changed so it only affects luck on your side. I mean it's a flag for a reason and all the others have an upside only. This one is a double edged sword and never...
  16. Duplicate Replace the luck flag effect with construction speed

    Because the luck flag is pointless. And a construction speed flag would be more interesting
  17. Rejected Flags Disassembling

    Description Currently, in-game there are 8 levels of flags corresponding from grey to black, as it stands 3 flags from a given level can be assembled to create a single flag of the level above. This is perfectly ok however there is currently no way to disassemble a flag such that a single flag...
  18. Duplicate flags for increased construction speed?

    Why don't we have flags for increased construction speed? I understand we have boosters for that and are able to half the construction time with premium points but why not make flags for that? I mean we have useless flags like those for luck (IMO) so why not ad this instead?
  19. Killer Instinct.

    Failed Vote Flag Recycling

    As we all progress in this game, we amass numerous flags. Certain flags are far more useful and desired than others, leaving some almost redundant. I want to change that, which is why I am proposing a flag recycling system Essentially this idea is already common in many games, you insert X...
  20. kokobest

    Rejected Haul capacity flag should be buffed

    Haul flag base value should be doubled to become competitive with other flags, so at grey flag level, it should be 4%, and at black flag level, it should be 20%. This would also open up another interesting use for flag boosters. Right now I don't see much point of running even high level haul...
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