FamousInferno
Non-stop Poster
- Reaction score
- 69
I'm not sure if this has been formally suggested before, I had a look in the rejected section and could not see it posted there but I know this is something that has been talked about before, but figure I'd post a formal suggestion to see what the response would be.
I'd love to see a limit on the snowball effect of resource packages + Flag booster when it comes to the game, currently a large portion of the game comes down to who buys the most resource packages come event time and that's it. A lot of the core game mechanics of the past are undermined by these resource package items when they are used in combination with flag boosters. They are incredibly snowbally and reward big spenders and big players are punish those who are small spenders on the game or don't abuse the mechanic.
I know this is anecdotal evidence but I know others can back me up when I say this but on W113 we spent 25 days at the top of looting and scavenging but in 5 minutes from the recent event we generated more resources than those entire 25 days combined. - That is just insane, it devalued all the work of those last 25 days and also punished the players around us who legitimately had no chance to keep up with us or the 12 nobles we suddenly obtained.
On W112 a similar story was felt, you play the game, you have a lot of fun then an event rolls around where these items are on offer and suddenly you get a spike of around 50 nobles with relative ease. It just feels so counter intuitive. Is the vision of the game to be a barb nobling -> WH30 game where you ignore most of the elements because this one is too strong.
I just feel as though having a cooldown on the resource package item would still mean people buy the items and play the events but it's lest durastic and more of an overtime thing. It allows other elements of the game to shine and doesn't result in a crazy disparity. Similarly I'd love to see the flag booster not be allowed on coin flags, or tune it's effectiveness to be 50%.
Ultimately, this just feels like the biggest problem in the game, I see so many cool suggestions but this is the biggest underlying flaw of the game in the current state, I don't think it's fun, it isn't interactive, it punishes new players and those that aren't whales. While the change would still allow people to spend money and buy the item, it just wouldn't be so snowbally and game breaking.
Thanks so much.
I'd love to see a limit on the snowball effect of resource packages + Flag booster when it comes to the game, currently a large portion of the game comes down to who buys the most resource packages come event time and that's it. A lot of the core game mechanics of the past are undermined by these resource package items when they are used in combination with flag boosters. They are incredibly snowbally and reward big spenders and big players are punish those who are small spenders on the game or don't abuse the mechanic.
I know this is anecdotal evidence but I know others can back me up when I say this but on W113 we spent 25 days at the top of looting and scavenging but in 5 minutes from the recent event we generated more resources than those entire 25 days combined. - That is just insane, it devalued all the work of those last 25 days and also punished the players around us who legitimately had no chance to keep up with us or the 12 nobles we suddenly obtained.
On W112 a similar story was felt, you play the game, you have a lot of fun then an event rolls around where these items are on offer and suddenly you get a spike of around 50 nobles with relative ease. It just feels so counter intuitive. Is the vision of the game to be a barb nobling -> WH30 game where you ignore most of the elements because this one is too strong.
I just feel as though having a cooldown on the resource package item would still mean people buy the items and play the events but it's lest durastic and more of an overtime thing. It allows other elements of the game to shine and doesn't result in a crazy disparity. Similarly I'd love to see the flag booster not be allowed on coin flags, or tune it's effectiveness to be 50%.
Ultimately, this just feels like the biggest problem in the game, I see so many cool suggestions but this is the biggest underlying flaw of the game in the current state, I don't think it's fun, it isn't interactive, it punishes new players and those that aren't whales. While the change would still allow people to spend money and buy the item, it just wouldn't be so snowbally and game breaking.
Thanks so much.