You are losing track now. I will make another wall of text as well. Most of what you are saying is not only very naive, it's wrong as well.
Yeah, I admit, I'm naive and wrong on this subject. That's why I am, along with my bombarded members are still here, and you were quitting.
Talking about skill is most of the time pointless as it's more often a matter of activity....and I don't count that as skill.
Not if I wouldn't enjoy if you're first trying to prove how wrong I'm then simply repeating my lines using a slightly different wording, but... well, it's not making you get a point.
With all respect, and it might sound like I'm boasting, but I don't think many people on those servers can teach me anything when it comes to defending.
You're free to think as such. With respect, I'm thinking otherwise. In fact, most of those who are still playing could teach you a couple things (and speaking about defending, protecting battle morale should be also taken into account).
As said earlier, you don't know what you are talking about or you are talking about a small scale operation. If you indeed are talking about the same thing, then you should hope you never get under such attack because your words will come back biting your ass.
It is getting totally pointless around this point. You told you don't have a clue about what I'm talking about, what I'm comparing your situation to, yet you're
sure that I'm wrong about comparing these things to yours (once again, without you actually knowing the compared situations at all). You are trying to sell it as a fact based on your feelings that it
shouldn't be that simple that they didn't suffer the same morale damage and didn't quit, so it should be the
external circumstances being different, because nobody else would be able to survive that what was destroying your fun and made you quit. It's a solid, heavily supported statement, indeed.
Your next couple of weeks or months will consist of rebuilding villages. If I'll try to get us back to my first point from my first post. Dodging, rebuilding and moving troops will be so intensive and boring so people rather quit then keep that kind of play. The character of the game change, not the RL.
First, let me remind you to my example with Regent. Without mass support, and with 3000+ incomings coming in within a week (FYI, it's like
constantly receiving an incoming in every 3 minutes for a week long, 24/7), he managed to have a full ~1000 points damage. As soon as it ended, he was immediately taking hostile villages, so the rebuilding should have been pretty exhausting indeed. Yes, you're right that dodging and moving troops around should have been time intensive; and that's where a properly organized war sitting can make miracles
without making any participant too exhausted to continue and even making it sure that the account won't be much damaged.
However, I'm sure that you are right, since you can prove your right by... giving up, while Regent should have just received a tiny op on himself hence the only reason he and his tribe were able to manage the situation (which you were basing on the fact that you would have failed). Even if Regent is just being one of the many western examples and I could cite a dozen other situations when westerners were
luckily surviving without their morale or account getting destroyed.
Also, as far as I remember you were joining to the game to wage war, since it's a war game. I still yet to see why bombarding is an unexpected strategy in a wargame (or actually, in any war). I'm playing since W3, and never heard about similar problems before - the game is pretty simple. Anyone with a half brain can realize that capatults are there for a reason. It's not rocket science to also find out that if you can throw someone with a rock, he, in fact, probably will be able to do the same in return.
But being proud of how "we nuked them out" is for me...unworthy, can't find a better word for that.
There is a reason the first doctrine of our tribe was something like "Expect to lose villages. It's a wargame". Being proud of defeating someone in-game (using in-game tactics) is pretty normal. Saying otherwise is like hating someone due to him using the queen in chess once you were losing your own. Giving up because you weren't prepared for the fact you can also receive mass damages in a wargame is a different story - but your opponent really cannot be blamed for that (nor be proud of your "weakness", though - speaking of the TW aspect, not a RL weakness of course). It is
always your decision how do you want to end the game; whatever you choose, you can only blame
yourself for it.
So please explain it to me. I know by now reading your posts and reading between the lines that you are not able to teach anyone how to defend, and more important to withstand this kind of strategy. I mean, you even fail to understand why external factors got a lot to do with how effective this strategy can be.
You're twisting my words, Sueco, I was merely stating that there are
internal circumstances - which you were fully ignoring -, not that externals cannot exist. Just like you are once again blaming external circumstances (my complete inability to "teach" you anything) instead of merely, for the sake of it, suspecting that there
might be internal reasons for your inability to understand my statements as well.
As for me being a terrible teacher... I don't have excuses. Most of our starting players - as this has been their first world - were learning the game from me and a couple others, so why don't you simply ask them about this topic, or just simply checking their results, ie. in regards of defending against mass nuking? :icon_wink:
However, if I'm unable to teach anyone how to defend at all or actually survive a bombardment, I'm not sure what do you want me to explain.