I'll spell it out a bit more clearly.
Despite that I'll not play a flags world, be it through earning them and being able to transfer them to the next world, or purchasing them, or both. I have tried to make the point that, you cannot allow the legacy system without also allowing the purchasing of flags in later worlds, otherwise the game favors even more-so those who are more active or more skilled, and from the get go create imbalance at the very start of a world.
It is a natural assumption and simple logic to assume, that, even if flags cannot be purchased on w64, that future worlds must include the purchase incentive, it is the only way to keep the playing field even, at least potentially. This still favors those who are a) more active or skilled or b) have access to more money than others, or both.
Flags would be ok if they were limited to the world they are earned in, and were not items that could be purchased.
This game has a diminishing appeal, and this is just, in my opinion, proof that the time of TW is coming to an end.