crimsoni
Contributing Poster
- Reaction score
- 350
I'm convinced.Rizzla09
I'm convinced.Rizzla09
Petar is consistent, reliable, team based, exceptional at timing, and a good influence on the tribes he was in. It's not all about where you're ranked. Especially when we're talking about people who are all going to be at the top of the worlds they play. Where as someone like hoang as you mentioned was about as useful to the tribe as a sack of potatoes, the true irony of that one is that hoang was known as a "timer" in that uk world because petar and I sniped for him and sent his trains -_-
Petar is consistent, reliable, team based, exceptional at timing, and a good influence on the tribes he was in. It's not all about where you're ranked. Especially when we're talking about people who are all going to be at the top of the worlds they play. Where as someone like hoang as you mentioned was about as useful to the tribe as a sack of potatoes, the true irony of that one is that hoang was known as a "timer" in that uk world because petar and I sniped for him and sent his trains -_-
Mania. said:In terms of startup, off the top of my head, Petar was good back when he played.
I think if we clarify some clear categories then maybe we can evaluate players. Each skill is rated differently and then we get the total for the category. I propose:
Mechanical skills
Timing based skills (snipes, split trains, cancel snipes, return snipes) 0 to 40
Startup build order (we include micro farming here) 0 to 40
Farming (dedication, eye for detail) 0 to 25
Tactical skills
Choice of targets (first ennoblement, growth to 10 or so vills etc.) 0 to 20
Flexibility (willingness to adapt, change and adjust troop and vill compositions etc.) 0 to 10
Agressivness (willingness to use nukes, typically dominates ODA scores at the stage when ODA is good for an account) 0 to 20
Strategic skills
Midgame account and cluster planning and management 0 to 20
Offensive/defensive/specialist village composition 0 to 10
OP planning and coordination of players, teamplay (support, clearing etc.) 0 to 30
Lategame huge account management 0 to 40
Leadership skills
Tribal wars politics, knowledge of leadership to members dynamics 0 to 30
Infamy and knowledge of other players 0 to 20
Willingness to teach any skill to any player who is willing to learn 0 to 25
Similarly, no one can teach you to be a good leader in a hour.
I can try if you are willing to learn
not at a huge disadvantage since they would be using tried and true D or O vill unit compositions.
Player A hits rank 1 twice, top 10 four times, and top 20 six times.
Player B hits rank 1 seven times, and top 10 all ten worlds.
Player A is still very good, but what likely sets them apart from B is their inability to adapt to whatever is thrown at them.
Flexibility: 10
Dat nauz logic that rank = good. :icon_confused: