DeletedUser101547
Guest
So in the hopes of openning up some decent discussion on the forum I'm going to write about my experiance so far on w61 and ask you if you've had simular experiances, how these differ from my experiances on other worlds and whether these are a result of the limited hauls settings, just bad luck or a reflection of society or some thing deep like that.
So lets start with some of the fundimental effects that limiting hauls has on the game. In a normal farming world the best farmers generally race ahead, loosing a nuke or a ville can easily be caught up through just spending a bit more time farming back the losses. Where as with the haul limit our resources come mostly through pits making the value of one village all that more important and the loss of a nuke all the more costly.
Now this world has to me seen a huge increase in people going for easy villes though internals and account mergers. Family Tribes are no longer the execption but the rule. There is strength in numbers and even people who would have mocked family tribes in the past are now adapting the model for themselves. Wars end premeturly or end up in mergers because lets face it, it's a lot harder to get the res now to rebuild those nukes, long wars mean slowing down the growth of the tribe.
Now the start of the world so far has for me at least seen more drama, selfishness, backstabbing and cowardice then I've ever seen on another world. (I've played on at least 14 worlds not counting HP or Speed). People are less willing to put their villages and troops on the line, as it comes with a greater cost, and are more subject to playing dirty to gain an advantage. Now I'm not saying these eliments don't exist on other worlds, they do in great measure, but the scale which I've seen it here is notiably more then on farming worlds, w56 was simular to this one but the settings were still new then so early on most were still playing it like a farm world and didn't adapt to the settings until later.
Just to back up my point I'll give you a brief overview of my journey on w61 so far and then you can tell me, was it a result of the settings, bad luck or some reflection of society rubbish.
So I started Wonka as a small premade in the SE. Early on I noticed a couple of other tribes that seemed to have done a simular thing, create a small select tribe on the rim (Wet? & Fr3aks). Now the hope was always to merge in wet and freaks, the SE needed one dominant tribe not a bunch of little leet ones all doing their own thing. XX was ment to be the fruition of that vision.
Now the first encounter we had was with the tribe Rhino, and if you had any dealing with them you will understand why they ended up getting gang banged. Their attitude of "MERGE or DIE" wasn't exactly rational but oozed ego, irrationality and arrogance. Next we had East, and their attitude was even worse then Rhinos, their idea of diplomacy and bad leadership has already been discussed at length so I won't go back over it. I merged in Fr3aks and Rawr! and formed XX and things were going well.
After dealing with Rhino and East, XX were sitting in a good position, dispite pulling out earlier then I wanted to from the impact war it was a needed decision, our D was low and our relations with Censor at the time were very volitile so I was expecting to get hit from them, and if we had of we probably wouldn't have made it. That pesky haul limit just meant that we didn't have the resources to continue without slowing down the tribe to much or putting it at risk. Then the shit storm happened:-
The original duke of Fr3aks decided to leave and form Insan3, a move that totally undid all the hard work we had done with the East war, the image of XX being a strong power house was changed to one of instability. It was also shown on another thread that he not only quit the tribe he made a deal with its old enemy Impact to make sure they would hit XX trying to secure it's down fall. We then got hit with another moment of selfishness when the members of Rawr decided that they were to impatient to wait until I openned up a new front or to move to our current frontline and that it was easier to join in with the enemy that we had saved them from only weeks before. So we were backstabbed, betrayed, deserted and left for dead. It was sad to see everything that XX had worked so hard for come crashing down through the actions of individuals who put self before the tribe and adopted dirty tactics to get ahead. With that XX no longer had the numbers to hold, let alone be the power in the SE. Drastic action had to be taken so we joined Censor. A family tribe...
Now I'm not looking for a pity party or anything, just giving some insight in how I came to this conclusion through my own experiances on 61 so far.
So have you had simular encounters? Do you think the impact of the haul limit has been more positive or negative on the game? Does it promote selfishness and diminish the sence of loyalty to your tribe over the safety of your own account? Does farming actually make the game better?
So lets start with some of the fundimental effects that limiting hauls has on the game. In a normal farming world the best farmers generally race ahead, loosing a nuke or a ville can easily be caught up through just spending a bit more time farming back the losses. Where as with the haul limit our resources come mostly through pits making the value of one village all that more important and the loss of a nuke all the more costly.
Now this world has to me seen a huge increase in people going for easy villes though internals and account mergers. Family Tribes are no longer the execption but the rule. There is strength in numbers and even people who would have mocked family tribes in the past are now adapting the model for themselves. Wars end premeturly or end up in mergers because lets face it, it's a lot harder to get the res now to rebuild those nukes, long wars mean slowing down the growth of the tribe.
Now the start of the world so far has for me at least seen more drama, selfishness, backstabbing and cowardice then I've ever seen on another world. (I've played on at least 14 worlds not counting HP or Speed). People are less willing to put their villages and troops on the line, as it comes with a greater cost, and are more subject to playing dirty to gain an advantage. Now I'm not saying these eliments don't exist on other worlds, they do in great measure, but the scale which I've seen it here is notiably more then on farming worlds, w56 was simular to this one but the settings were still new then so early on most were still playing it like a farm world and didn't adapt to the settings until later.
Just to back up my point I'll give you a brief overview of my journey on w61 so far and then you can tell me, was it a result of the settings, bad luck or some reflection of society rubbish.
So I started Wonka as a small premade in the SE. Early on I noticed a couple of other tribes that seemed to have done a simular thing, create a small select tribe on the rim (Wet? & Fr3aks). Now the hope was always to merge in wet and freaks, the SE needed one dominant tribe not a bunch of little leet ones all doing their own thing. XX was ment to be the fruition of that vision.
Now the first encounter we had was with the tribe Rhino, and if you had any dealing with them you will understand why they ended up getting gang banged. Their attitude of "MERGE or DIE" wasn't exactly rational but oozed ego, irrationality and arrogance. Next we had East, and their attitude was even worse then Rhinos, their idea of diplomacy and bad leadership has already been discussed at length so I won't go back over it. I merged in Fr3aks and Rawr! and formed XX and things were going well.
After dealing with Rhino and East, XX were sitting in a good position, dispite pulling out earlier then I wanted to from the impact war it was a needed decision, our D was low and our relations with Censor at the time were very volitile so I was expecting to get hit from them, and if we had of we probably wouldn't have made it. That pesky haul limit just meant that we didn't have the resources to continue without slowing down the tribe to much or putting it at risk. Then the shit storm happened:-
The original duke of Fr3aks decided to leave and form Insan3, a move that totally undid all the hard work we had done with the East war, the image of XX being a strong power house was changed to one of instability. It was also shown on another thread that he not only quit the tribe he made a deal with its old enemy Impact to make sure they would hit XX trying to secure it's down fall. We then got hit with another moment of selfishness when the members of Rawr decided that they were to impatient to wait until I openned up a new front or to move to our current frontline and that it was easier to join in with the enemy that we had saved them from only weeks before. So we were backstabbed, betrayed, deserted and left for dead. It was sad to see everything that XX had worked so hard for come crashing down through the actions of individuals who put self before the tribe and adopted dirty tactics to get ahead. With that XX no longer had the numbers to hold, let alone be the power in the SE. Drastic action had to be taken so we joined Censor. A family tribe...
Now I'm not looking for a pity party or anything, just giving some insight in how I came to this conclusion through my own experiances on 61 so far.
So have you had simular encounters? Do you think the impact of the haul limit has been more positive or negative on the game? Does it promote selfishness and diminish the sence of loyalty to your tribe over the safety of your own account? Does farming actually make the game better?