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We have 3 builds. Defense, Nuke, Train. Simples.
~Matt
I have six
Defense, Nuke, Train, Scout, Cats, and HC Defense
We have 3 builds. Defense, Nuke, Train. Simples.
~Matt
i like nukes with 1000 cats, not many but when escorted properly and used at the right time, it will make a villa useless for a little while. i only had 10 on world 50 but each one did what i needed them to do and more, but Im the kinda of player that has several different kind of nukes (5 kinds)
I find having one kind of nuke limits me in my attacking abilities, but you do need a common nuke to build in 75% of your of O villas
what do u guys do about this?
10 only... that's only 10 villages useless. That's not even 1% of any of the top 20 players accounts. Having 1 kind of nuke in no way limits your attacking abilities, you just need to make a versatile nuke.
As for builds... I have 2, defense and offense. If it's a pop bonus, I either add 2400 axes, or 400 spears and 2000 archers.
It's all personal preference really... I disagree with the 30% sword thing... just due to the slow movement factor. Also I do think that you need more spears, as generally you want an even split of GD/CD. Assuming 20,000 pop, your build of 10% spears/30% swords/60% archers... that gives you 930,000 GD, 660,000 CD and 340,000 AD.
If you look at a quick building nuke such as 6000 axes, 3000 LC, 220 rams and 200 cats, you get 260,440 general offense and 390,000 cavalry offense. So defending against nukes such as that, you would want more spears and less swords most likely, but then you become vulnerable to large amounts of MA... so maybe less archers and more spears.
Even if hit by an axe heavy nuke, lets say 8000 axes/2500 LC/220 rams/200 cats... general offense is 340,440, and cavalry offense is 325,000. So even with an axe heavy nuke, you should still try to balance GD/CD.
Mehhh you only ever really need 2 or 3 types. Regular, heavy cat, and wall busters. and 90% of them should be regular nukes
10 only... that's only 10 villages useless. That's not even 1% of any of the top 20 players accounts. Having 1 kind of nuke in no way limits your attacking abilities, you just need to make a versatile nuke.
Do you men have to whip out the ruler over every single thing? Sheesh...
There are so many different ways to play this game successfully. There are so many different factors to consider and so many variables that even what worked in one case may not at all work in another situation and vice versa.
For every action there is more than one appropriate response. There is more than one way to build a village. There is more than one way to set tech. There is more than one way stage your attack and there is more than one way to defend your villages.
Aside from the actual mechanics of the game there are also other factors to consider. Silva brings up an excellent point...he is rarely attacked. Some point this out as arrogance when it is simply a fact. He would brain dead not to factor this into his game play. I would never set my techs as Silva has but I see why he does.
How about you all stop thumping your chests and keep an open mind and let the conversation continue?
But I absolutely refuse to stop thumping my chest. And I also refuse to stop measuring things. Now you'll have to excuse me while I grab some beer, go stand in my yard, and grunt at people passing by.
It's all personal preference really... I disagree with the 30% sword thing... just due to the slow movement factor. Also I do think that you need more spears, as generally you want an even split of GD/CD. Assuming 20,000 pop, your build of 10% spears/30% swords/60% archers... that gives you 930,000 GD, 660,000 CD and 340,000 AD.
If you look at a quick building nuke such as 6000 axes, 3000 LC, 220 rams and 200 cats, you get 260,440 general offense and 390,000 cavalry offense. So defending against nukes such as that, you would want more spears and less swords most likely, but then you become vulnerable to large amounts of MA... so maybe less archers and more spears.
Even if hit by an axe heavy nuke, lets say 8000 axes/2500 LC/220 rams/200 cats... general offense is 340,440, and cavalry offense is 325,000. So even with an axe heavy nuke, you should still try to balance GD/CD.
Keeping an open mind doesn't mean immediately agreeing with someone . The best way to see if an alternate method is viable is to scrutinize it heavily. But yes, I agree with you. This game has many different options, there is not only one thing that works.
However, as with all games, some options are just better than others. And who you are will change around- to some degree- which one is better. Different in game situations will change around those options a bit. But there are still some options that are always just flat out better than others, and it's important to keep this in mind while you make certain decisions in game.
But I absolutely refuse to stop thumping my chest. And I also refuse to stop measuring things. Now you'll have to excuse me while I grab some beer, go stand in my yard, and grunt at people passing by.
10 only... that's only 10 villages useless. That's not even 1% of any of the top 20 players accounts. Having 1 kind of nuke in no way limits your attacking abilities, you just need to make a versatile nuke.
As for builds... I have 2, defense and offense. If it's a pop bonus, I either add 2400 axes, or 400 spears and 2000 archers.
It's all personal preference really... I disagree with the 30% sword thing... just due to the slow movement factor. Also I do think that you need more spears, as generally you want an even split of GD/CD. Assuming 20,000 pop, your build of 10% spears/30% swords/60% archers... that gives you 930,000 GD, 660,000 CD and 340,000 AD.
If you look at a quick building nuke such as 6000 axes, 3000 LC, 220 rams and 200 cats, you get 260,440 general offense and 390,000 cavalry offense. So defending against nukes such as that, you would want more spears and less swords most likely, but then you become vulnerable to large amounts of MA... so maybe less archers and more spears.
Even if hit by an axe heavy nuke, lets say 8000 axes/2500 LC/220 rams/200 cats... general offense is 340,440, and cavalry offense is 325,000. So even with an axe heavy nuke, you should still try to balance GD/CD.
With all that rambling said....does anyone have thoughts on a def build that has a good balance of build time/travel time/def ability? I am getting the impression that swords should not be present at all? Maybe because I started out on an earlier world but the idea of no swords at all causes me a bit of concern.
With all that rambling said....does anyone have thoughts on a def build that has a good balance of build time/travel time/def ability? I am getting the impression that swords should not be present at all? Maybe because I started out on an earlier world but the idea of no swords at all causes me a bit of concern.
Also, am I the only one that feels building cats as part of a def village is a total waste of building time and resources? I have never got this and I see it all the time in villages I would have have classified as "quick defense". Cats aren't quick (in travel or build time) and they are costly. There have been times when I am hanging on by threads that I have built them but it was only because I was trying to get max def ability in a short time. Am I missing something here?
With all that rambling said....does anyone have thoughts on a def build that has a good balance of build time/travel time/def ability? I am getting the impression that swords should not be present at all? Maybe because I started out on an earlier world but the idea of no swords at all causes me a bit of concern.
i really don't understand what all you people have with these shitloads of HC.
An arguably very strong build is 6650 sp, 6650 sw, and 6609 archers + 100 scouts and 100 cats. but the barracks queue is 618 hours long. even though you are vulnerable to MA, you just dont see them in large quantities, so if you have lots of time on your hands... this is probably the strongest build you could make... or there abouts.
General defence 772900
Cavalry Defence 668460
Defence Archer 442245
As for the catapults, they are there for 2 reasons.
1) fakes. everyone loves fakes
2) for a bonfire stack. everyone has 1 or 2 cat villages, but the extra cats pulled in from local D villages just makes it so much more effective. An extra 80 cats from another 30 local D villages = a lot more nukes that need to be fired to break down the bonfire wall.
i really don't understand what all you people have with these shitloads of HC.
i agree there, when u r under attack, 80% of the time only my HC gets on time, ofc i were online 24x7 i wouldnt need HC at all but during my year with no CO they saved me A LOT of villages
if you are a cluster player like me 500 hc is more than enough. 5k hc is always close by. if you look at the loss of total D strength you have when you have that much hc per villa.... with 500 hc you also have a nice snipe train in the area to buy you time to stack if needed with sp / sw / arc
i really don't understand what all you people have with these shitloads of HC.