Swendog
Guest
Lol it wouldn't surprise me. On the crazy scale he is about a 9.99 out of 10
Do you even try and look for proof of what you say before you post it. The only fighting ZOMBY has been doing is in the externals. Look at the last 30 pages of their caps and what do you see? Not sure why that would qualify as fighting FOOLS.
Would you want the key or would you want the lock? You cannot have both and you can only want one thing.
True enough but it reduces that advantage it does not negate that advantage, diminishing returns come to mind. At the end of the day the more villages you have the higher your farming will be. The more villages you have the more you can dedicate to farming and keep a good amount of villages just for war efforts.Yes, but they always have and increasing prices per nobleman helps to reduce that advantage.
There is more to the equation than simply farmers and larger accounts compared to midsize and small accounts. CO's, placement of account, current wars, the list can get as in-depth as you wish.
I know players from other worlds that would send support but hold some troops back so they could still farm.
The end of this world is long overdue. Only thing that could make things more interesting is actually bringing it closer to its end.
Half-priced coins is the way to go!
1000th ranked player got 857 points. We are close to cheap nobles
lol maybe maybe depends somedays I just like to teach people how to snipe :icon_rolleyes::lol:Ciranore will probably try nobling that player
Ciranore will probably try nobling that player
Because dominance is based on VILLAGES and not points. A 300 point village is as good as a 9K point village in the end.
the larger you are the more coins you can mint, the more you farm the more coins you can mint...either way the deck is stacked in favor of the larger players.
Larger players? Fast farmers, sure, but large players? Not at all. In fact, it's the opposite. The system is made so that in order to secure a noble slot each of your villages has to produce 1 coin (plus the number of noble slots you have), which is easier for smaller players because the larger you get the more of a chore farming becomes.
Having coins cost less is going to speed up the world in general, not give anyone specific an advantage. Sure, good farmers will prosper, but guess what, it's an advantage THEY HAVE ALWAYS HAD.
And it's precisely why I dislike the farming worlds, which are in the majority I'd much rather concentrate on my strategy than click C button mindlessly for hours.