- Reaction score
- 663
Currently the game built-in label tool by default labels attacks like this:
"Ram"
"Axe"
etc...
With the use of scripts can label attacks like this:
"Ram | May 06, 21:48"
or even more advanced labeling like this:
"Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57"
This is current view of the tool:
Just that button
and there is no built-in way on the game to change the tagging format.
To achieve the more advanced tagging formats which I showed above a player has to use scripts ... for things which are basic, tagging an incoming.
So my suggestion would be to change that.
First of all, by adding a way to change the format of the incoming tagger as the player wants.
Here you can see all the values that the tagger can have as input:
My suggestion first of all would be to have a UI where the player can chose the format on it's own like this:
(actually this screenshot is taken from a script from cheesasaurus that is used as an mass incoming tagger)
So something like this ... but built-in into the game.
The other suggestion would be to change the output of the variables:
%sent%
%return%
(or any other time based variable) to include also seconds.
Example:
"Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57"
So the attack will return home at May 6, 22:57 ... but at which second?
The game built-in tagger, does not show that.
"Ram"
"Axe"
etc...
With the use of scripts can label attacks like this:
"Ram | May 06, 21:48"
or even more advanced labeling like this:
"Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57"
This is current view of the tool:
Just that button
and there is no built-in way on the game to change the tagging format.
To achieve the more advanced tagging formats which I showed above a player has to use scripts ... for things which are basic, tagging an incoming.
So my suggestion would be to change that.
First of all, by adding a way to change the format of the incoming tagger as the player wants.
Here you can see all the values that the tagger can have as input:
My suggestion first of all would be to have a UI where the player can chose the format on it's own like this:
(actually this screenshot is taken from a script from cheesasaurus that is used as an mass incoming tagger)
So something like this ... but built-in into the game.
The other suggestion would be to change the output of the variables:
%sent%
%return%
(or any other time based variable) to include also seconds.
Example:
"Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57"
So the attack will return home at May 6, 22:57 ... but at which second?
The game built-in tagger, does not show that.