commands

  1. misteralb

    Mobile app: Show incomings before own commands

    On mobile app (i have tested on Android but probably the same is on iOS) when you have incomings and own outgoing commands the incomings show after your own commands. Can we have it so that incomings are shown above own commands? My reasoning is that it's important to be able to see them soon...
  2. Duplicate In game way to send fake trains

    This has probably been submitted already, but as I couldn't find it I decided to make this, if someone already did then im sorry. It would be great now that the extension is banned for us to be able to send fake trains like we do send normal trains, whenever we were to send a fake attack an...
  3. One Last Shot...

    Fake trains ingame feature

    There currently is an ingame function for sending up to 5 nobles from one village as a train of attacks. However, there is no current way of doing this ingame for supports, or for any other troop speed attacks. Suggestion: - Add the same train function at any troop speed (as it has to match...
  4. Being able to ignore attacks from a specific player

    We can ignore attacks, which is great, but we can't ignore new attacks if we're constantly getting spammed (mostly for speed rounds) and that can throw us off - what i suggest is adding the possibility of ignoring all of the attacks from a specific player, so if we get new attacks they'd...
  5. misteralb

    Misc Commands Overview

    This script can be run on this screen: /game.php?screen=overview_villages&mode=commands This is how the script looks like in action: https://www.awesomescreenshot.com/video/4579720?key=00c605aec659f212fdc19f56cfc91b6d This script can be used during ops to more easily find how many attacks you...
  6. misteralb

    Show amount of units sent on each scavenging run

    This is the current single village scavenging screen: It shows the amount of resources to be scavenged, it shows the time, however it does not show the amount of units and what units where sent on each scavenging run. I think it would be beneficial to show that kind of information on this...
  7. Troop templates

    I would like to see a troop template for withdrawing troops from a village. In the same way we use a troop template to send support or attacks, it would be very helpful if we had a template to withdraw some of your supporting troops in another village. For example, if I had 3 DVs stacking a...
  8. misteralb

    Submitted Improving the built-in incoming label tool

    Currently the game built-in label tool by default labels attacks like this: "Ram" "Axe" etc... With the use of scripts can label attacks like this: "Ram | May 06, 21:48" or even more advanced labeling like this: "Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57" This is current...
  9. Snorlax

    Duplicate Ignoring Commands

    An idea for a new feature. Let's say you have 5000 commands going out. 4900 fakes and 100 nukes. Can we add a feature that makes it able for you to ignore your own commands? Not that any of my attacks are fake.
  10. Failed Vote Troops travel time

    Hello, I used to play this in like world 33 I think and coming back, greetings everyone. Can we make Nobles travel time increase exponentially as distance from the source increases? You know, troops get tired too the longer they walk in real life. I say this because people that started earlier...
  11. Rejected Troop relocation

    Is there any chance of bringing back the troop relocation ability? (Move troops permanently from one village to another ) Or is still active and I totally missed it somewhere?
  12. Eakshow McGee

    Failed Vote Create Fakescript from Template

    As of now, fakescripts have to be generated through external sites or grab one that exist / make your own. Problem with this in my eyes is that it can be hard to create a script that you can change on your own to, unless you have the knowledge. A way around this could be to implement fakescript...
  13. Rejected Troops returning home should match their unit speed

    This may sound like a crazy idea, but please hear me out... If I send a fake attack with 1 scout and 1 ram and the ram dies but the 1 scout survives, then the 1 scout should return home at scout speed. There's no reason it should have to be slow, because there aren't any rams traveling with it...
  14. Albert Wesker

    Rejected Resend and notification

    Resend the attack is already - Resend the same amounts of troops ? ( if this option is already implemented by Tw ) - Inform you when the villa that already you attacked with a noble is about to be nobled by other player ( at least an tab near the info of the villa that you currently attack...
  15. Submitted Cancel Commands from Own Target Village Info Page

    Currently, when attacking or supporting your own village, you cannot cancel commands from the target village info page. Cancelling the commands has to be done from the overviews page or from the village(s) the commands were launched from. Suggestion: Add the ability to cancel commands sent...
  16. DaWolf85

    Implemented Support Outside Tribe Setting: Supports Turn Into Visits

    Call it what you like, but the concept is in the title, and it does what it says on the tin. When you send a support command to a player not in your tribe, this suggestion would allow you to send the command. However, when the command arrives at the given village, if the village is not in your...
  17. SwedishBlueCheese

    In Progress Filter outgoing commands

    Hi i would like to be able to filter outgoing commands as you can filter incomming attacks. Like see red outgoing, noble, or search for words. Please fix
  18. Failed Vote tribe war live 3D troop live moving?

    hey support Good future plan make 3d live and turn in to tribe war live 3D troop live moving while when sent them out u could see them battle and etc. where they are =D will be cool see ram and cat battling and troop ,live videos like total war similar to improve your game
  19. Show morale of the attack in the command

    just to show morale of the attack when you see the comand of the attack traveling
  20. Mobile Command Sharing

    As somebody who is usually on the go and not near a computer. I’ve noticed some vital components needed on the game lacking in the mobile version. The most recognizable is that when command sharing with players, on mobile you cannot view the amount of troops in the attack/support. On desktop...