2. Players use PP earned(farming etc.) from other world's, again loss of INNOgame.
Few suggestion which increase the Income of No Haul World
2. Charge entry Tax to the players who wants to play No Haul, instead of private server, ultimately its a Dream of every new comers to win a No Haul World, once s/he learned this game. You can Not Change the SOUL, try to make Body beautiful
Remove co-playing? Mate i thought you wanted to help no hauls worlds. This would only hurt the world. People enjoy co-playing because it relives the pressure of managing an account all to you self. Sitters are unreliable and i would much rather share my experience with a player i enjoy playing the game with. Stop trying to get rid of co-playing it's not going to happen. And i hope it doesn't because i'll be gone from TW if it does.1. Completely Ban Co-playing (Many players may disagree with me), this increase the traffic on No Haul world, as than more players play on there own account, multiply the Income through advertisement. Players still have sitter option, and as now sitting rules updated which is in favorable towards original account holder, sitter can not do many thing now which earlier ruined the game.
This will only make the world small and boring. We want larger worlds not smaller worlds. I know you're trying to find some way where Inno can make money from no hauls so we can keep them but this isn't it. Very little people would pay for this.2. Charge entry Tax to the players who wants to play No Haul, instead of private server, ultimately its a Dream of every new comers to win a No Haul World, once s/he learned this game. You can Not Change the SOUL, try to make Body beautiful
I'm sorry i have to disagree with this. While people aren't farming they are hungry to do other things. This makes the world much more aggressive with attacking. I find farming worlds much easier and relaxing personally. I'm sure many others that have played both can see the difference as well. That's the huge misconception i made with no hauls. I thought it would be more chill. Never making that mistake again.3. No Haul on HP server are good, but INNOgame team has to understand this that players feel comfortable on NO Haul world because they do not have to farm and so more players wants to play on this game those have less time to play he game. (this one is Drawback but INNogame team has to find new ways to cope up with this, instead of flatly Ignoring NO Haul world.)
There will still be No Haul Worlds on HP. No Hauls worlds are not being finished completely.
2a. PP only comes through the game through people buying it so its not a loss if people earnt by farming as someone paid for that pp in the first place.
And the reason why less skilled players who play this game, invest hard earn money avoid playing as they get nobled early and so less interested, INNOgames earned profit from them, "so they may be thinking and concentrating more on them.(Perception)
2b. Not a bad idea, only way this would work if there was a cash money prize for winning otherwise who would want to pay to join a world?
Remove co-playing? Mate i thought you wanted to help no hauls worlds. This would only hurt the world. People enjoy co-playing because it relives the pressure of managing an account all to you self. Sitters are unreliable and i would much rather share my experience with a player i enjoy playing the game with. Stop trying to get rid of co-playing it's not going to happen. And i hope it doesn't because i'll be gone from TW if it does.
I protest Against Co-playing and remain like this, but earlier i gave some other reason's. Here i am trying to to co-relate with business. Its Like i am bargaining LESS PROFIT Instead of NO PROFIT.
And also why we are narrow minded, think about less skilled player's who wants to play and enjoy this setting, When we apply this World Become larger than this, as then more newcomers join, and players who usually play on same account will start playing on different accounts, More Players Bigger World.
This will only make the world small and boring. We want larger worlds not smaller worlds. I know you're trying to find some way where Inno can make money from no hauls so we can keep them but this isn't it. Very little people would pay for this.
I don't think SO in-fact more players join here who are less skilled and TAX means not always Cash Money , Some PP deduction from the account who joined this kind of settings.
I'm sorry i have to disagree with this. While people aren't farming they are hungry to do other things. This makes the world much more aggressive with attacking. I find farming worlds much easier and relaxing personally. I'm sure many others that have played both can see the difference as well. That's the huge misconception i made with no hauls. I thought it would be more chill. Never making that mistake again.
For aggression and regression still you need more time, and when player have less time this than what ? In Both world Aggression are same, Pattern are different that's it.
But yeah i agree. There needs to be some other way other than HP. But with the size of the community inno doesn't want to sacrifice the remaining income of the game which is sort of sad.
Here are some outcome of my lil research..
In No Haul world
1. Number of players play the world drop exponential as the game progresses to maturity (Which means less traffic and so Income through advertisement also less)
2. Players use PP earned(farming etc.) from other world's, again loss of INNOgame.
3. As No Haul world tougher than other world, the new players won't find place for themselves, survival rate for them are very less duration and finally lost interest early in the game, again Loss in term's of PP selling to the INNOgames.
Few suggestion which increase the Income of No Haul World
1. Completely Ban Co-playing (Many players may disagree with me), this increase the traffic on No Haul world, as than more players play on there own account, multiply the Income through advertisement. Players still have sitter option, and as now sitting rules updated which is in favorable towards original account holder, sitter can not do many thing now which earlier ruined the game.
2. Charge entry Tax to the players who wants to play No Haul, instead of private server, ultimately its a Dream of every new comers to win a No Haul World, once s/he learned this game. You can Not Change the SOUL, try to make Body beautiful
3. No Haul on HP server are good, but INNOgame team has to understand this that players feel comfortable on NO Haul world because they do not have to farm and so more players wants to play on this game those have less time to play he game. (this one is Drawback but INNogame team has to find new ways to cope up with this, instead of flatly Ignoring NO Haul world.)
I am playing this game since 5 year's, won few world's too, SOLO player, and I Never purchased PP, Mo Haul means sooner I miss this Game
## SAVE NO HAUL
Thats not how much it costs to run a TW server though.I'll give Morthy 100€ for a new no hauls in about a year.
Thats not how much it costs to run a TW server though.
The game has been running since around 2006/2007. That is more than 8 years. It had a good run, now it's just boring. Not sure why so many people are sad over this. Perhaps most of you can finally move on.
Thats not how much it costs to run a TW server though.
The game has been running since around 2006/2007. That is more than 8 years. It had a good run, now it's just boring. Not sure why so many people are sad over this. Perhaps most of you can finally move on.
Couldn't agree with this more.Me thinks tw should merge some servers together. Instead of having like 15 different ones. Just have 2-3 with translation friendly settings. More players = more excitement = possibly more new players joining the game