DeletedUser118428
Guest
80-90% do play these worlds already. Yes, people might just join them to farm pp, but they don't usually go past one or two villages. The worlds will probably be a bit smaller, but I don't think it will be by much.
You think a world will lose only a 3rd or half of players. I would go as far to say 80 - 90% of players will not play these worlds.
You think a world will lose only a 3rd or half of players. I would go as far to say 80 - 90% of players will not play these worlds.
What would any thread be without Raavna and the never-ending butthurt about co-playing?
Aside from that nonsense; no hauls is a great setting, and I'll be very sorry to see it go. It allows a bit of a life without being constantly tethered to the computer or mobile, sending out farming runs. No hauls was kind of like the great equalizer of TW, where all players are on a level playing field without someone gaining competitive advantage because they are really good at clicking AAAAAAAAAAAAAA on the loot assistant.
Yes, people might just join them to farm pp, but they don't usually go past one or two villages.
Couldn't agree with this more.
Problem with tw is the worlds are smaller and smaller. Only way to save the game is to find around 100,000 active players and put them on the same worlds. When TW started it was so interesting and exciting because the worlds were so big and eventful. Seems like a lot of the decisions inno made over the years split players onto lots of different worlds and settings. Bad strategy as this made smaller and smaller worlds which were less and less appealing.
So yeah server merge for bigger worlds would probably be the single best decision inno could make right? More players more people buying pp ect. Even if it wasn't p2w it'd still have enough players buying PA & AM to make it really profitable.
Would also add an entirely new politics aspect to the game if there were lots of different nationality dominated tribes and areas. :icon_idea:
What would any thread be without Raavna and the never-ending butthurt about co-playing?
Aside from that nonsense; no hauls is a great setting, and I'll be very sorry to see it go. It allows a bit of a life without being constantly tethered to the computer or mobile, sending out farming runs. No hauls was kind of like the great equalizer of TW, where all players are on a level playing field without someone gaining competitive advantage because they are really good at clicking AAAAAAAAAAAAAA on the loot assistant.
I already said before, here i am co-relating Co-playing with Business and profit and i can prove that how it harming the business and INNO is also aware of this as they have DATA and Stats.
Just delete TW after this NO HAUL
RIP in peace TW.
Rest in peace in peace?
And I earned a few billion dollars selling lollipops. If you're going to mention how much they earned, do provide a source for it.With/from Bored people INNO earned 80 million Euro last year and that is 500% profit growth from 2013 ... get your facts right.