I was wondering what an ideal armys size would be and what it would consist of. If you could show examples and good guide lines for point ranges also. Like if your a 500 point player what size of army and what should be in it for your size and so on untill you have a max sized army for a village.
You really can't give good estimates early on. You should have as much as you can as fast as you can in terms of offense, and in terms of defense you should have as much as you think you need to feel safe, which will vary greatly based on who's around you, your skill level, your level of activity, etc. It would vary so much that virtually any standard that you could set would not be a good choice in most instances (when applied to a random set of the given variables). Now if you specify a specific player, world, (settings), activity, and location, then you can at least give a reasonable estimate, but even that is likely to have flaws. The bottom line is it's something you need to learn for yourself, mostly through experience.
I originally posted a variance of my reply on my tribe's forum:
Personally, I've found that the more troops the better. I had very nearly a 1:1 ratio of troops to points some time ago, but was still easy to clear. If you want an army as effective as possible for your village size (or points), keep this in mind:
Firstly, no amount of defense you could have would be enough if there's a nearby player much larger than you are, because they'd simply have more.
Second, a large defensive army of this size slows down growth - while, yes, it is common and advisable to have
at least as many troops as you do points up until 500 points (then double the amount of troops for points), remember that every troop you recruit uses up resources that you then can't use for buildings. If you're farming enough, this shouldn't be too much of a problem, as the more troops you have, the more you can farm, the more resources you can obtain from farming, and ultimately the more troops you can train and buildings you can upgrade.
Third, a large player will most likely scout you first, so a couple hundred scouts in your village should keep them from seeing anything, including resources available for plunder and wall levels. Which decreases the effectiveness of any attack they may send at you, unless they decide to send everything they've got, which would be unfortunate for you. Hopefully, if they don't get enough info, they'll leave you alone until they have more scouts, and can scout you successfully. I know I would.
Fourth, when your troops are in transit in this world (47) they cannot be seen by scouts without some help from a paladin item. Therefore, odds are, if you dodge your troops, the scouts won't see them, and then if he attacks you for real he'll be up against a defense that he knew nothing about. A lot of players, even good ones, forget that we can't see troops that are outside the village. The trick is for you to never forget, and use it to your advantage.
Ultimately, if you have no troops you are a sitting duck. You'll be farmed, catted, nobled, or a combination of two or three of those. No scouts means your village is open to everyone who wants to see what you have, which usually precipitates an attack. No defensive units means you can't defend yourself, so they can just send troops to steal your resources, and until you can farm next you are pretty much screwed, because they'll just keep farming you. No farming units means you can't even farm. If an attacker sees everything you have, is constantly farming you for your resources, and you have no troops to farm with, then you're totally screwed and my advice at this point is to start over.