I woke up and realised that I am a tad disappointed about this thread.
On day one of this world, I founded a small continent tribe called SPAM. Whilst others have been in many tribes, I have only ever been in SPAM. SPAM grew from a continent tribe to a challenger to the winner in a fashion smooth enough to make it seem like magic. To Danielfisher who was busy fighting barbarian villages in K32, it certainly seemed like magic. Yet I can say this easily. SPAM was the best tribe in W60 that put in the most work and had some of the best players and people I have had the pleasure of working with. We had the best players in the world, the best coordination and leadership in the world and came in with a strategy which was both entertaining to be part in and which happened also to win a world. Whenever I got in contact with players who are currently in *TLS*, I only met vulgarity, hypocrites, liars and cheaters. I met sourness and jealousy at every turn, stubborn people who could not understand why SPAM was winning and put it down to the same tactics they attempted to use but with better execution. This was untrue.
Now the question to ask is whether the end game is a competition of outlasting the opponent. I argue it is not and if the requirement was 100%, SPAM would have also won and *TLS* would be here complaining about something else because although the way they lost changed, their sore loser and general poor attitude and sportsmanship would still be there. The requirement was 60% though, which we got the remaining 15% or so by nobling *TLS* and recruiting some of their players who we believed were good guys and friends of our current members. When we got the 60%, there was essentially a big debate about whether to end or keep going to 100%. Eventually we decided to go for 60% and so we did. This is the story of how the world was ended.
The problem is our two tribes had different priorities. Daniel's priority was to survive at all costs. This was reflected on his players and why they nobled so many backline barbs and internals. SPAM's priority was to have fun. It was not about winning a world, it was about fighting people that actually fought back, it was about trash talk, banter and messing around. World 60 stopped being like that and although I knew we would win whatever route was taken, I had a decision to make. Either I preserved part of what remained that made SPAM so great or I let SPAM become a shell and we won that way. I grew to care about my mates over time, I didn't want those who were starting school/university to log into SPAM accounts, I wanted them to succeed, not in the game but in life. I wanted them to have fun against dynamic opponents who were well organised and coordinated. This was the whole point of me helping to set up the original ???. Evidently I failed. This just seemed the perfect time to end it so I made the decision and it was done.