DeletedUser
Guest
Tribal Huggles has become a catcall thrown around by wannabe 1337s. That is a shame. To those who know this game, it is a factual statement about weakness. Even a friendly warning that should be headed.
To make peace with or tolerate amongst you Barb n00blers is to waste the farms that could feed your strong. N00bles time is wasted in sim city, their experience in battle none and should be eliminated at haste.
Tribes high in inactives should be declared on, not merged and internalized. It strengthens your own in the exercise against the active and boosts morale when the soft inactives are greedily devoured.
I very much appreciate this philosophy. War is purification. It culls the weak so that the strong can grow. It's a shame there are still a few even in Calm. that do not understand this.
It is also Old School attitude to give credit to a worthy opponent, there is no greater affection to be earned by me than an enemy that makes me sweat, think, analyze and push beyond 24 hours without sleep. Without them all the guidance and guides are meaningless, no skill is ever actually gained. Without coming threw that kind of battle no mastery is ever proven.
There is no victory in mergers, internals or barb n00bling, only weakness. This is why so many young worlds are n00b worlds and their "victors" given no respect. They may have been closed but there were no winners.
I could understand DA despising the rush for secrets, what good is such an empty victory without a real battle to prove his tribe in. To a true warlord; it was SPAM who was the slave to SmexC, nothing more than a farmhand culling so many weak to the benefit of such a small core. In a true regard SPAM deserved the recruits it gained, it was their effort that made them worthy to continue to battle.
It is by this why I beat the war drums in NADs for war with Byzant. I am ashamed to admit that I heard mewling kittens fearful of more conflict and not from within NADs! Thankfully they were very few in number.
Byzant destroyed Grind!. They went threw the flames and came out victorious. They had that purity which most of NADs lacked, that experience of battle. I admired them then and even now I still do, as I have seen them crush one of my own tribesmates into set sit and quit mode.
Yet I have seen the rest of my tribe rise up and destroy legions. They have been washed in quad digit incomings, recapped, sniped and stacked against. We have prevailed.
The TWstats are true and honest as well. I have wholeheartedly agreed with the decision to not kick the inactive. As I would not be denied my victory I would not deny it to my enemy. With any major offensives crushed now it the time to rebuild and feast on our spoils. Of our teams there they have grown in size and in number. I have no qualms in taking a worthy opponant into our ranks.
Some tribemates have grown so much more than points alone could ever show.
Personally I never expected a war between Valour and Calm to shake SPAMs path. DA set the course and all is moving along as planned, we all knew it. For as much as an alliance of convenience got Calm. and Valour into the 100mill tribe category, SPAM has gotten there by war and claiming the spoils of it.
I even doubt he'll jump into any major offensives in the meantime while the battle rages. There will be a point delicately between the moment before the victor claims total dominance and yet after the underdog has any chance of a comeback.
That moment could be as brief as a few hours but could perhaps linger as long as two weeks (a nuke cycle).
That will be the cruxpoint, time to strike if Dylan takes this road.
SPAM is a mystery, Valour seems to have taken the road to perdition but can the rest Keep Calm and Carry On so many fronts?
I do know how the world will end. The winner will be the tribe that battles it front, cleans its core, pushes its back to a wall and can keep their members and true allies tight to fight as one fluid machine.
Only time will tell who that will be.
To make peace with or tolerate amongst you Barb n00blers is to waste the farms that could feed your strong. N00bles time is wasted in sim city, their experience in battle none and should be eliminated at haste.
Tribes high in inactives should be declared on, not merged and internalized. It strengthens your own in the exercise against the active and boosts morale when the soft inactives are greedily devoured.
Even with the TCR war, if that's what you call it, Valour has been untested until now. The tribe has been built up through merges and mass recruitments (that's what I call it). There has been no selective thinning of leadership or players through pressures of a war. What the tribe really is is a gathering of couch potatoes.
I very much appreciate this philosophy. War is purification. It culls the weak so that the strong can grow. It's a shame there are still a few even in Calm. that do not understand this.
It is also Old School attitude to give credit to a worthy opponent, there is no greater affection to be earned by me than an enemy that makes me sweat, think, analyze and push beyond 24 hours without sleep. Without them all the guidance and guides are meaningless, no skill is ever actually gained. Without coming threw that kind of battle no mastery is ever proven.
There is no victory in mergers, internals or barb n00bling, only weakness. This is why so many young worlds are n00b worlds and their "victors" given no respect. They may have been closed but there were no winners.
I could understand DA despising the rush for secrets, what good is such an empty victory without a real battle to prove his tribe in. To a true warlord; it was SPAM who was the slave to SmexC, nothing more than a farmhand culling so many weak to the benefit of such a small core. In a true regard SPAM deserved the recruits it gained, it was their effort that made them worthy to continue to battle.
It is by this why I beat the war drums in NADs for war with Byzant. I am ashamed to admit that I heard mewling kittens fearful of more conflict and not from within NADs! Thankfully they were very few in number.
Byzant destroyed Grind!. They went threw the flames and came out victorious. They had that purity which most of NADs lacked, that experience of battle. I admired them then and even now I still do, as I have seen them crush one of my own tribesmates into set sit and quit mode.
Yet I have seen the rest of my tribe rise up and destroy legions. They have been washed in quad digit incomings, recapped, sniped and stacked against. We have prevailed.
The TWstats are true and honest as well. I have wholeheartedly agreed with the decision to not kick the inactive. As I would not be denied my victory I would not deny it to my enemy. With any major offensives crushed now it the time to rebuild and feast on our spoils. Of our teams there they have grown in size and in number. I have no qualms in taking a worthy opponant into our ranks.
Some tribemates have grown so much more than points alone could ever show.
Personally I never expected a war between Valour and Calm to shake SPAMs path. DA set the course and all is moving along as planned, we all knew it. For as much as an alliance of convenience got Calm. and Valour into the 100mill tribe category, SPAM has gotten there by war and claiming the spoils of it.
I even doubt he'll jump into any major offensives in the meantime while the battle rages. There will be a point delicately between the moment before the victor claims total dominance and yet after the underdog has any chance of a comeback.
That moment could be as brief as a few hours but could perhaps linger as long as two weeks (a nuke cycle).
That will be the cruxpoint, time to strike if Dylan takes this road.
SPAM is a mystery, Valour seems to have taken the road to perdition but can the rest Keep Calm and Carry On so many fronts?
I do know how the world will end. The winner will be the tribe that battles it front, cleans its core, pushes its back to a wall and can keep their members and true allies tight to fight as one fluid machine.
Only time will tell who that will be.