1) {RASP}
Best position in the game; they took two core continents from MCD and kept expanding both east and west. They got several great players I know in person (such as Drod222, Pinrage and Playerhater) and I'm sure many others as well. Surprisingly they seem to have very little internal nobling compared to other top ranked tribes on other worlds as well as a relative low percentage of abandon captures. They pushed MCD out of two core continents and are now busy demolishing CQB and SN*. I except them to open a front against the ~4~ family as well and rid W11 of their presence.
On the long run they'll go for either -WE- if ~4~ if they want to expand; judging by ODA and proven war-readiness I foresee they'll go for ~4~ which might create an interesting future front VS Attero.
2) MCD
I'll give Uldor that, he gathered a tight and good group of players around hem several of them well known on other worlds (I'll name Toysoldier76 and SirAdam off the tip of my head). His problem, as always, was his shady diplomacy and well known urge to betray allies to get a better position for his own tribe. They were pushed out of K's 44 and 45 by RASP and are losing (last time I checked) against -WE- on the western front. They are a doomed tribe. They are stalling and have been stalling for over 6 months now all the merges of lesser tribe got them was time and cannon fodder; eventually they will not last.
On the long run, I except them to drop out and disband unless Uldor can draw another rabbit out of his hat and merge with someone (Pal anyone?)
3) ATTERO
To be honest I don't know much about them. They got a long front with both MCD and LOD but they seem to noble internally more then they noble MCD (which is bad). They got a great position for expansion, especially if MCD indeed crumbles, but so far they seem like the weakest link in the three great Coalition tribes (RASP, Attero and -WE-). On the other hand they got a high player average and low member count and that always says something in my opinion.
On the long run? No idea, all depends on whether they wake up and start eating MCD again and whether MCD will crumble or not.
4) CQB
First of all, I'm glad they have only a few tribes left now but they are being eaten by RASP and -WE- easily. They are badly spread out and not putting much of a fight; I have to say I excepted more.
On the long run I think they'll either disband or just drop out of the top 5-10, they have no future.
5) -=WE=-
I heard Galum is their TW guru :icon_cool: Excellent position, they dominate K41 entirely (nearly 98%) as well as the neighboring continents. They got some great players there and one of the best leaders I've seen on TW – ThereseT. I'd put Therese on the same leading level as Vpar2 or Thargoran (and yes I played under both); efficient, organized and cares for every member of the tribe just amazing. -WE- have been demolishing MCD and CQB recently (yes I know that most of that MCD is actually the former MAFIA, but still); they are a group of hardened players that will always stand up for each other. An excellent tribe as a TRIBE; unlike many others it's not individual play ground; each of the members will protect his fellows as hard as he would protect himself – that's -WE-'s greatest strength.
On the long run they'll eat out MAFIA/MCD and probably LEGEND (looking at the map) and of course there is that story with SN* which needs to be taken care of ;-)
6) ~AC~
See ATTERO.
7) ~4G~
Low ODA, high points. No real war, badly positioned between RASP and Attero. They won’t make it in the long run; there is nothing much to say about them but that.
8) SN*
Traitors of the coalition. Being squashed by RASP, WE and probably [R] as well. Won’t last.
9) ~4V~
See ~4G~
10) »AoD«
Former CQB, let's see how they manage on their own before I'll make an opinion