W50 was a 1 coin per noble setting, right?
Needless to say, Morthy already pointed out current worlds won't affect Flags.
And, chances of another 1 noble per coin setting coming out, and that one having flags too, is quite unlikely I suspect. Choosing a really unique world in terms of unusual settings for .net as an example isn't a very effective way of making a point.
W50 is a regular old coin world, its just 2x speed. If you want to be picky, look at w51 or 49, both have/had large players. And my point isnt that they will be enabled on current worlds (because they wont) it is that in 2 years time, when w64 will be at the same point as worlds are now, players will be able to transfer flags from w64 to whatever world is open then... say w80 for example... if the game is still going by then... which i doubt it will.
Just so people realize, the lvl 5 bonus flags still aren't that massive a difference. Below is an improvised table on how high the bonus is for each level (which you'll be able to see in the flag overview anyway). Also, humble forgot a step (by my calculations) on how to get 1 lvl 9 flag:
Level - # needed to get 1 lvl 9 flag
1 - 6561
2 - 2187
3 - 729
4 - 243
5 - 81
6 - 27
7 - 9
8 - 3
9 - 1
what does the # represent? rank? villages? i don't get it. or does it mean you need 6561 level 1 flags to get a level 9 flag or... im confused. I get its all proportional powers of 3, but dont get what that hash is supposed to mean.
I highly doubt those will cause a massive danger anytime soon.
Flagtype - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9
Production - 4 - 6 - 8 - 10 - 12 - 14 - 16 - 17 -18%
Recruit speed - 6 - 8 - 10 - 12 - 14 - 16 - 18 - 19 - 20%
Attack power - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10%
Defensive - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10%
Luck balancing - 6 - 8 - 10 - 12 - 14 - 16 - 18 - 19 - 20
Population - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10%
Coin costs - -10 - -12 - -14 - -16 - -18 - -20 - -22 - -23 - -24%
Haul increase - 6 - 8 - 10 - 12 - 14 - 16 - 18 - 19 - 20%
Are you daft? if nothing else, look at the haul increase. That gives troops an extra 14% carry capacity. Surely you know at startup that that is a big deal. that gives LC a haul capacity of 91 instead of 80... which might not seem like much, but when put in prospect, a player that knows what they are doing will do better with an effective 114 lc compared to 100.
it will just push oldies and pro's further ahead of the new guys, and kill the game.
Close enough. you get my point.